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A jam submission

MoonlancerView game page

A space shooter with ship upgrades and boss fights! Made for the 2021 LOWREZ Game Jam
Submitted by Brando (@BrandoParm), Scott Kirkland (@ScottMkirkland) — 4 hours, 27 minutes before the deadline
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Moonlancer's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#204.5454.545
Overall#623.9773.977
Audio#823.6363.636
Authenticity (use of resolution restriction)#934.5454.545
Gameplay#1403.1823.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Brandon Parmelee - Game design/art/coding
Scott Kirkland - Music and SFX

Was the resolution a challenge?
The resolution is always a challenge, but a good one!

What did you learn?
This genre of game was new to me, so I learned a lot about space shooters! It was a blast to work on and I hope you all enjoy!

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Comments

Submitted(+1)

Slick menus, impressive variety & art!  

Submitted(+1)

An interesting shooter. Each level is very interesting with its enemies. However, everything is very slow, the player kills enemies like dozens of times. As a result, the game drags on and becomes boring.

Submitted

definitely one of the prettier entries I've seen! nice little shooter!

Submitted(+1)

Insane polish and visual variety. I wonder if you could tweak the pace at which energy is depleted / regained? I think it would be fine for energy to drain a bit faster, but perhaps recover more quickly? Also, for as obvious as it should be when there's a huge moon in the background, I'd still appreciate some hint in the UI; maybe your charge meter flashing to indicate a permanent full charge?

Submitted(+1)

menus looked really good! my biggest complaint is having to wait for my ammo to come back - not super sure why this is the case. I think the game would be much better suited as a faster paced experience. Well done though!

Developer

Thanks so much for playing it! I didn't get to any real balancing until the last day. But I didn't want people to just hold down the fire button all day. I was also planning little things like health and energy drops from defeated foes, but ran out of time 8(. But that's what the Moon is for!

Submitted(+1)

The animation and SFX are really good!

Developer

Thank you very much! All credit to my sound guy Scott Kirkland!