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Code Bots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #236 | 2.390 | 2.857 |
Authenticity (use of resolution restriction) | #236 | 3.466 | 4.143 |
Visuals | #247 | 2.510 | 3.000 |
Overall | #260 | 2.540 | 3.036 |
Audio | #269 | 1.793 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo work :)
Was the resolution a challenge?
The biggest struggle with the resolution was making the icons for the different code commands recognizable. Hopefully I've managed to convey the concepts succinctly.
What did you learn?
This is the first time I've written a programming type game, so getting things like nested loops and conditionals to work was an interesting challenge. That part alone went through several iterations. I also tinkered with bitwise operators for the first time. If nothing else, this was an excellent opportunity to stretch some coding muscles.
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Comments
Great game. At first, it's some kind of fun with your robot, where you try what it can do, how it jumps, where it goes, and then it turns into a kind of hardcore platformer, only usually a person learns the passage of levels with his fingers, and then you train your robot, an amazing idea
Nice game. But maybe need some tutorial because, in the beginning, I was struggling with how to do stuff.
Edit: I think I found a bug. Don't know if it's intended but I can't see my bot in Lv8 and 9
Another Edit: Found out about camera dragging. Sorry, my fault.
This was pretty cool! I had a lot of trouble with the cycle-based level (I can't remember the number but it was the tall level with the moving platforms at the top), but I enjoyed my time with this game! I wasn't able to get past that long level, but I still think this is a really great idea.
Good work!
Nice game! Passed level 5 with “flappy bird” style (continuously up-right).
Nice implementation of a simple code interface! Made it through all 12 levels, though I ape-brained more than I'd care to admit. Level 8's layout made it a little frustrating but perseverance paid off. I think you did a good job on making recognisable functions, but I have absolutely no idea what the game wanted from me in regards to setting up if/else statements.