Play game
Regicide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #255 | 2.263 | 3.200 |
Audio | #260 | 1.980 | 2.800 |
Authenticity (use of resolution restriction) | #262 | 3.111 | 4.400 |
Overall | #270 | 2.369 | 3.350 |
Visuals | #286 | 2.121 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
There were 4 members in the team, was a great experience!
Justin McHugh (Music Designer)
https://soundcloud.com/user-439077943/sets/demos
https://justinmchugh.bandcamp.com/album/simple-grounds
Ajay Venkat (Game Programmer & SFX)
https://www.youtube.com/c/AJTechTV
Flynn Van Stryp (Game & Level Designer)
https://www.youtube.com/channel/UCNtqEQM-CFBb6a9mSAnSwcA
James Noonan (Game Programmer)
Was the resolution a challenge?
Absolutely! Keeping 64x64 in Unity while scaling up the window was a major challenge.
We overcame it by rendering the camera to a render texture with a 64x64 resolution, then having another camera render the render texture as UI.
What did you learn?
Learnt about 2D, first 2D Game in Unity.
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Comments
The concept and the stealth mechanics are awesome and quite accurate. Like others have said, it is rather difficult having to restart with a single hit. A few extra sound effects would be good to let the player know when they've been detected or near an enemy.
Cool game! Though it was a bit difficult having to start from the start every time I got caught.
Solid game, nice fast tutorial. Man, I should start putting tutorials like that in my games instead of just writing the controls on the itch.io page. Definitely unforgiving. Nice!
This was pretty fun! If not a little unforgiving with the checkpoints. Having a checkpoint for every room would've made way easier to finish, but I'll admit it was a little fun blasting through earlier rooms trying to catchup to where I died