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A jam submission

RegicideView game page

A short stealth game with limited FOV where you try to kill the king
Submitted by AJTech2002, Flynn Van Stryp — 5 hours, 53 minutes before the deadline
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Regicide's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2552.2633.200
Audio#2601.9802.800
Authenticity (use of resolution restriction)#2623.1114.400
Overall#2702.3693.350
Visuals#2862.1213.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
There were 4 members in the team, was a great experience!

Justin McHugh (Music Designer)

https://soundcloud.com/user-439077943/sets/demos
https://justinmchugh.bandcamp.com/album/simple-grounds

Ajay Venkat (Game Programmer & SFX)

https://www.youtube.com/c/AJTechTV

Flynn Van Stryp (Game & Level Designer)

https://www.youtube.com/channel/UCNtqEQM-CFBb6a9mSAnSwcA

James Noonan (Game Programmer)

Was the resolution a challenge?
Absolutely! Keeping 64x64 in Unity while scaling up the window was a major challenge.

We overcame it by rendering the camera to a render texture with a 64x64 resolution, then having another camera render the render texture as UI.

What did you learn?
Learnt about 2D, first 2D Game in Unity.

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Comments

Submitted

The concept and the stealth mechanics are awesome and quite accurate. Like others have said, it is rather difficult having to restart with a single hit. A few extra sound effects would be good to let the player know when they've been detected or near an enemy.

Submitted

Cool game! Though it was a bit difficult having to start from the start every time I got caught.

Submitted

Solid game, nice fast tutorial. Man, I should start putting tutorials like that in my games instead of just writing the controls on the itch.io page. Definitely unforgiving. Nice!

Submitted(+2)

This was pretty fun! If not a little unforgiving with the checkpoints. Having a checkpoint for every room would've made way easier to finish, but I'll admit it was a little fun blasting through earlier rooms trying to catchup to where I died