The narrative around the mechanics is pretty novel, and the music kicks ass. I did find gameplay a bit flat, and unfortunately the long tail on the rotational deceleration made me oversteer a lot which made navigation a bit frustrating. Overall great effort!
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Rocket Roses's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #92 | 3.674 | 3.750 |
Graphics | #92 | 3.919 | 4.000 |
Overall | #126 | 3.715 | 3.792 |
Gameplay | #171 | 3.103 | 3.167 |
Authenticity (use of resolution) | #200 | 4.164 | 4.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
3, 2 programmers and 1 artist. Definitely a fun time, but wish I'd planned time out for it a little better. Always next year!
Was the resolution a challenge?
Being 3D it was hard to make everything clear enough to read at distances, did a lot of texel density tests early on to see what worked, and made the levels smaller than initially expected too.
What did you learn?
Spent a lot more time trying to understand how to hash out mechanics and balance them to be fun at the same time.
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