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A jam submission

Square Cosine 2View game page

A Difficult Speedrunning 2D Platformer
Submitted by Kristoff Red (@NitroGenStudios) — 1 day, 18 hours before the deadline
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Square Cosine 2's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution)#164.7894.789
Gameplay#194.1054.105
Overall#344.1714.171
Graphics#494.1584.158
Audio#963.6323.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Had fun with it, developed in solo in about 3 days. Couldn't work on it more, since I wasn't home for about a week.

Was the resolution a challenge?
The hardest thing was the UI and text, but after some tweaking I managed to get it to work.

What did you learn?
I managed to make a decent player controller

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Comments

Submitted (1 edit)

Cool game. It's a pretty typical platformer, but executed very well - especially given the low resolution. The graphics look very nice. I particularly like the trail behind the character. The music is good too. The controls are a little slippery, but not to an unusable degree.

Forgot to take a screenshot, but my time was 3 minutes 20ish.

Submitted

Had to play it 2 times to get a less embarassing time, oof :D
Overall pretty good, just need to get used to those sensitive controls that speed you into spikes.

Submitted

Nice job! Platformers like this are some of my favorite games, so I really enjoyed it. The deceleration when you land feels a little bit slippery, but it's not too hard to get used to. Overall really nice game!

Submitted

Neat! really good controls, short and sweet! :)
my score \o/

Submitted

Nice controls, really nice graphics. The music got a little repetitive but it wasn't annoying. Controls felt good. Great job :)

Submitted

amazing and hella responsive controls, nice graphics but i was able to glitch through the wall, but still amazing

Submitted

Really good outcome for just that short dedication. Dificulty is a bit too high due to the gliding nature of the movement… you end up sliding and falling off platforms with no real way to control it, but that’s usual on this kind of platforming… it’s just aggreviated by the small size of the playing are. Looks and sound cool so overal a very good job!

Submitted

The game is fun. Does well with the resolution. Definitely a bit slippery but that isn't unusual for those style games. Looks and sounds good. Cool little game.

Submitted

I really like the style! The controls felt a bit "slippery" to me, but great job doing this in just 3 days!  

Submitted

Really nice little platformer (Celestelike? Meatboylike?), especially for 3 days of effort. 

Had nice music with a bit of variety in the loop and sfx and a very impressive amount of visual juice in the character movement, the backgrounds, screen transitions, etc. Well put together. 

I feel like it's basically impossible to balance a precision platformer during gamejams because the developer just gets so good at it during development, but I think the difficulty here was well done with a nice smooth curve. It never got overly frustrating and I never felt like I died from something that wasn't 'fair'. The checkpoints being at the start of each screen was a great decision as well, imo. 

If I had any feedback it would be incredibly minor tweaks and entirely personal opinion around things like, maybe pulling the collision of the spikes in on the sides so there is some grace if your touching the side (As opposed to the pointy end), and maybe increasing the accel so that you get to full speed faster to stop overshooting. 


In in all a really strong submission, great work!

Submitted

Very nice game with stylish visuals and catchy music. I found the challenge to be just right. There are a few collision-related bugs, I ended up inside the walls a few times, and on the last level, the player character respawns below the screen. Other than that, it's an impressive game for three days of development time!

Submitted

Nice fun challenge here, great job using just a few elements but coming up with many screens that each fill different to conquer. It was neat how much faster I got through the early levels on my second playthrough, goes to show how well you were able to help us players build up mastery of the controls over the course of our first playthrough.

Submitted

I don't know if I'm a big fan of the momentum, but I respect what you made, and I like how it looked.

Submitted

Great game. Impressive effort for a 3 days work.


Reminds me of N+ game with walljumping and avoiding spikes. Game is short enough that it made me want to finish it and the checkpoint system works well. Visuals are cohesive and music is catchy.