Shouldn't controls be the same for both horizontal and vertical? It was impossible for me to aim, left-right felt backwards to me. Really cool looking game but couldn't enjoy it because of this.
Play game
Black Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #9 | 4.367 | 4.367 |
Gameplay | #12 | 4.267 | 4.267 |
Graphics | #14 | 4.467 | 4.467 |
Audio | #29 | 4.067 | 4.067 |
Authenticity (use of resolution) | #63 | 4.667 | 4.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me. Making the game was challenging but fun.
Was the resolution a challenge?
Making objects recognizable at large distances and finding ways to visually separate them was challenging.
What did you learn?
The low resolution forced me to think about how to convey information to the player. I also learned a bit more about godot, especially how to program the GUI.
Comments
Thanks for the feedback. I included an option to invert the y-axis input (Esc -> settings -> inv. axis), because I considered this an expected feature with this kind of game. It didn't occur to me that there's different preferences regarding left/right input too. If I update the game, I'll add that option.
This is super cool, I loved the graphics and sound.
Movement and controls were smooth, and killing enemies was satisfying.
Can't really think of anything to complain about, good job!
This is absolutely amazing! even though my brain is being rewired by these controls x~x
I barely beat it with a slither of health, this has way more potential I bet you could make something from this for sure! :)
Solid game with nice idea, graphic and gameplay!
But controls not so intuitive...
Nice to see more 3D submissions! Very cool game, only thing I wasn't a fan of was the inverted Y axis (but that's just personal preference). The visuals were great, particularly when you shoot an enemy down.
Great job!
This game is so cool! Dogfighting in space and in 64x64 resolution never felt so good. But I do wish there was more missiles to use, they're very pretty. And I do wonder how the game would be like if it were faster. But otherwise a very solid entry, great work!
Cool game! I liked how 2d and 3d graphics are combined. Quite an interesting and challenging game with an excellent immersion effect.
One of the best submissions, when you publish in html5 people play the game more, but besides that the game is incredible, nice use of 2d and 3d elements the ship designs are really neat.
This is fantastic - once I got the hang of the controls flying felt great, and really impressed by how clearly the visuals read whilst still maintaining a very strong sense of style - the bright neon colours and low-poly ship designs look amazing, and the stylised explosions are very satisfying :)
The difficulty spike from the first to second level felt a little steep, but I loved the mission design - slowly and cautiously approaching the radar station, taking out defense towers and watching out for an ambush created a fantastic atmosphere
Hadn't managed to earlier as I had to head out, but have replayed and made it to the end :) the finale was my second favourite, the mothership looks great and the level feels like a perfect mission to end on.
I think the difficulty is great - it was challenging but fair :) an extra level or two early on to help prepare the player for the tricky later stages would be great if you were to continue this
Good to see I'm not the only one who made a 3D 64x64 game in Godot.
I really love the execution, the lowrez somehow fits this style of game well and make it feel a bit like a nostalgic simulator.
Both the controls and the action itself are good and I loved the movement of the enemy starfighters!
Leave a comment
Log in with itch.io to leave a comment.