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A jam submission

MAUSOLEUMView game page

Submitted by Ouroboros Studios — 6 days, 21 hours before the deadline
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MAUSOLEUM's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1472.9153.222
Graphics#1732.9153.222
Audio#1972.3122.556
Overall#2152.4372.694
Authenticity (use of resolution)#2591.6081.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Looks interesting. Reminds me of the dos game Pharaohs Tomb however as someone else already mentioned its not 64x64.

Developer

We had not noticed the similarities; we will be checking the game out for more inspiration. Thank you for taking to time to give our game a look!

Submitted(+1)

Good job friend.

Developer (1 edit)

Thank you for checking it out! We are really glad you enjoyed it!

Submitted(+1)

This game was pretty cool! It did take me awhile to realize what the switches looked like, but once I figured it out I was able to progress. As others have mentioned, the resolution is bigger than 64x64, but aside from that, I think the game is pretty cool :)

Developer

Once the JAM is over, we are changing the switches to be more visible, so future players do not have the same struggles. We really appreciate the input! Next time we will make sure the whole game is 64x64,  rather than just the sprite work; we had a minor misunderstanding about that rule. Thank you for playing it, and we are glad you enjoyed it!

Submitted(+2)

I like the way the character moves around, climbs and jumps, it feels pretty good. At first I was wondering how to advance more in the levels and then found the switches which are very discret. Is that done on purpose? I would have expected switches to be more readable/visible in the level imo. It was already mentioned, but the game is not a 64x64 display so that rule was not really respected, but nice entry anyway!

Developer

We may have misunderstood the prompt, thinking it as the pixels for the game had to be less than 64x64 rather than the display; we will rectify the issue for the next LOWREZJAM using PICO8 or GBSTUDIO. We will take a look at the switches' visibility, maybe changing the block texture to stand out from bricks.

Thank you for checking out the game! We're glad you enjoyed it!

Submitted(+2)

This game is 264px wide and 144px tall, which is larger than the restrictions for the jam. Additionally, the player character's sprite is not affixed to these pixels, and in fact has 3 subpixel positions (likely no real bound, the game is upscaled 3x) which sort of makes it the full 792px by 432px

There's no music (but there are sound effects), and, unless I'm mistaken, the third level seems... impossible? I can't find a way over to the platform in the center?

The controls feel pretty good though! I just can't get very far into it because level 3 hasn't revealed its secrets to me yet.

Developer (1 edit)

From our understanding of the Jam's rules the game fits the criteria; the resolution of the game is 8x8 pixels including the player character, but if the full level's resolution is taken into account you are absolutely correct. In addition to this, we believe you may be correct about the player character; it does not seem like the player is bound to the same grid as the level itself.

Music is incoming! We were not able to complete it before the Jam ended; once judging is over, We will still be updating the game with music and more levels. We've also considered adding more movement options and interactable objects.

For level three, the trick is to hop onto the second ledge closest to the entryway and dash off of it, using X, onto the platform. If that level gives you grief, the next one may as well; in level four wall jump twice on the left and dash right to get over the spikes.

Thank you so much for your input! If you have any more issues with the levels, please reach out; We always reply to comments.

Submitted(+1)

ohhh, dashing. I hadn't messed with my keyboard and/or read the instructions enough to figure that one out