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A jam submission

DONKERView game page

A short stealth horror expirience in the darkness of space
Submitted by Dante Deketele — 3 days, 15 hours before the deadline
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DONKER's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution)#604.5834.583
Graphics#813.7503.750
Overall#873.7293.729
Audio#963.3333.333
Gameplay#1043.2503.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This feels very smooth and polished. I think some assets (like the enemies) need to be made in a certain way to fit the low resolution as they can look a bit muddled. Still, great job!

Submitted(+1)

Excellent work, the best I've seen, you did know how to organize the resolution without it costing too much to advance.It's good to see a bit of 3D, but 2D is preferable in these cases.

Developer

thanks!

Submitted(+1)

Very immersive, I didn't mind the 64px filter as I thought it fit the theme well and added to the spookiness. I also had some trouble understanding what the voice said and had to wander around to progress but it wasn't too bad. Other than that I loved the mood and sound design. Well done!

Developer

thanks!

Submitted(+1)

Good controls, amazing graphics, but like most FPS's in the jam it's not a good fit for 64x64 res

Submitted(+1)

The way the game builds suspense is really well done. I really enjoyed it. Great job!

Submitted(+1)

I was not able to get past the 2nd room, I dont know what I was supposed to be doing.

Developer

When you entered the control room after you fixed the satellite, you can walk to the door in the long hallway. Then the next area will load.
This is my mistake, I tried explaining everything using leveldesign, but this part did not come to my attention. This is actually the tutorial area, so feel free to try again.

Submitted (1 edit) (+1)

Very spooky! The atmosphere and graphics are stellar. Verbal instructions are a smart way of getting around the limited resolution but I had difficulty understanding our robot friend and I think she could benefit from less reverb and/or a boost to her high frequencies. I had to revisit the game page to find out how to crouch but that wasn't a big deal.  It's a great little game, all in all.

Developer

Thanks! Its not perfect, but I wanted to make a full game with some story and stuff. Learned a lot from this project.

Submitted(+1)

Fun bit-sized horror game. It could have used some sound when the enemies are alerted/die, but I get how much of a pain it is to get specific sound effects during a jam. I appreciated the checkpoints greatly.

Developer

Thanks for playing, hope you had some fun

Submitted(+1)

I remember the times I played Doom… :) What game engine did you use?

Maybe you’ll like to check my submission.

Developer(+1)

Its made in unity, ill check yours out

Submitted(+1)

Nice little game.  The aliens were not that perceptive, so i think stealth can be considered optional.