This feels very smooth and polished. I think some assets (like the enemies) need to be made in a certain way to fit the low resolution as they can look a bit muddled. Still, great job!
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DONKER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #60 | 4.583 | 4.583 |
Graphics | #81 | 3.750 | 3.750 |
Overall | #87 | 3.729 | 3.729 |
Audio | #96 | 3.333 | 3.333 |
Gameplay | #104 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Excellent work, the best I've seen, you did know how to organize the resolution without it costing too much to advance.It's good to see a bit of 3D, but 2D is preferable in these cases.
Very immersive, I didn't mind the 64px filter as I thought it fit the theme well and added to the spookiness. I also had some trouble understanding what the voice said and had to wander around to progress but it wasn't too bad. Other than that I loved the mood and sound design. Well done!
Good controls, amazing graphics, but like most FPS's in the jam it's not a good fit for 64x64 res
The way the game builds suspense is really well done. I really enjoyed it. Great job!
When you entered the control room after you fixed the satellite, you can walk to the door in the long hallway. Then the next area will load.
This is my mistake, I tried explaining everything using leveldesign, but this part did not come to my attention. This is actually the tutorial area, so feel free to try again.
Very spooky! The atmosphere and graphics are stellar. Verbal instructions are a smart way of getting around the limited resolution but I had difficulty understanding our robot friend and I think she could benefit from less reverb and/or a boost to her high frequencies. I had to revisit the game page to find out how to crouch but that wasn't a big deal. It's a great little game, all in all.
Fun bit-sized horror game. It could have used some sound when the enemies are alerted/die, but I get how much of a pain it is to get specific sound effects during a jam. I appreciated the checkpoints greatly.
I remember the times I played Doom… :) What game engine did you use?
Maybe you’ll like to check my submission.
Nice little game. The aliens were not that perceptive, so i think stealth can be considered optional.
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