This was absolutely hilarious and fun. I love how you flipped the dungeon crawler on its head and went with the baddies are the good guys. You all did a very great job congrats!
Sajomis
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To everyone that plays our game: Thank you from the very bottom of our hearts. We took great pride in the concept and development of Samsara. We have spent several long nights and dragged out discord calls to bring you the pinnacle of our respective backgrounds from all over the pipeline and the globe. For many of us, this was their first game jam, for some, it was not, however for all of us it was our first big team jam and we had a blast working together bashing our heads with one another trying to make what was in our heads to come out into a clear vision for you to see. I suspect that not just I made some lifelong friends with this jam. To my team, thank you, thank you, thank you for being patient with my designs, my lifestyle outside game design and its craziness that comes with it. More importantly thank you for the laughs, the frustrations, and the epic game we were able make.
You are all epic, or as Enenera would say; Dope!
Sajomis
I was catching myself forcing myself to breath you did a great job keeping the suspense. The notes left behind some of them were difficult for me to read because of the way the font flowed into each other, the grainyness of the screen did also mess with my vision to the point I had to stop playing it bothered my eyes how it went from super grainy to low grain. I appreciate the effort you did a good job from what I could see. Thank you and good luck.
Thank you, lol, I think you went out the wrong door. the ticking of the clock was meant to be a constant reminder you were on a fixed time limit and add urgency to the search. For the rest I shall be fixing all them things and then trying to make a workable game idea out of it. Even if it is just for my demo reel.
The concept was cool and I like the new fresh take on magic and potions through new spell names. My first playthrough I accidently went outside the map and I wasnt trying to I was looking behind me and walked right off. There is also the jerkiness and super sensitive mouse that made it difficult to make precision attacks. Thank you for sharing this.
Please try my submission below.
Pretty easy to do, I didnt get very high, I attempted 3 lives. I didnt get back to the same height the branch was at in the beginning seemed like every time you swooped down and back up it was a diminishing return for the next set of swoops. It was a good concept though thank you for allowing me the opportunity to see it.
Damn wizards always causing chaos with curses and shit.... Anyhoo I found the game enjoyable however I dont know what its like for everyone else, the audio was extremely loud in the castle, with no way to turn it down except "off" with my head phones. Even right before i turn off the volume was super loud.