Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MightyView game page

A short and simple game for the LowRezJam 2023!
Submitted by ChazOh (@ChazHozach) — 1 day, 13 hours before the deadline
Add to collection

Play game

Mighty's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2132.0233.000
Graphics#2162.4273.600
Overall#2312.1913.250
Gameplay#2391.8882.800
Authenticity (use of resolution)#2402.4273.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great little game, I really like the concept. I struggled a bit with the slow charging weapons but got it after a few tries.

Developer(+1)

Thanks a bunch! I'll add your very adorable (great artwork) looking game to my list of games to play today! Thank you so much for playing!

Submitted(+1)

Great story, well done! I was hoping for a grenade launcher in the final, but it’s really better this way.

Developer

Haha, that's hilarious considering we initially had a funny ending and couldn't decide whether to go for feels or funny. The grenade launcher idea has us second guessing now, though lol

Submitted (3 edits) (+1)

This is a cute little experience, with stunning art and sound design!

The camera feels slightly restrictive, and combined with the often slow charge-ups of the weapons, it can make the little combat there is feel very clunky and slow.

That being said, I like the use of the theme (recursion, I guess?) and the story it tells;

/s - “Vandalism might be wrong, but always prevails!”* ;P

Seriously, great work on the assets and atmosphere!

Developer(+1)

Haha, I love that “Vandalism might be wrong, but always prevails!” 
And yes, totally forgot to mention that recursion was the theme here I am actually super thankful you noticed that, good eyes lol I totally agree with the clunky combat and camera. That was probably due to a lack of planning on my part (I knew the combat could be improved amply :/).
Thank you so much for the kind words regarding art and sound. We appreciate it! Thank you very much for playing!