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A jam submission

For The CompanyView game page

Three parts of a whole.
Submitted by Kevin Hutchins (@khutchinsgames) — 4 days, 2 hours before the deadline
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Play aspect

For The Company's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#244.1544.154
Audio#483.5383.538
Authenticity (or, Creativity in use of resolution)#624.0004.000
Overall#763.5003.500
Gameplay#1652.3082.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Themes
The game coincidentally fits into the "peaceful" theme, but I didn't take the themes in mind when considering what I wanted to make.

Tools
Blender, Aseprite, Unity.

Lessons
I got more into procedural mesh generation than I had before, creating some useful tooling. I also hadn't composited textures at runtime, which was an interesting challenge.

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Comments

Submitted

I’m kinda puzzled what is going on here other than there being 3 (same?) different maze worlds. The overall looks is okay, but it is quite unclear what the goal of this is.

Submitted

Intruiging. I went in looking for a game and came away with something more like an experience. Also I like what you're doing technically here, that's some cool stuff. I admire someone that gets a 64x64 resolution and thinks "but what if we cut it down to make it widescreen"

Submitted

Intruiging. I went in looking for a game and came away with something more like an experience. Also I like what you're doing technically here, that's some cool stuff. I admire someone that gets a 64x64 resolution and thinks "but what if we cut it down to make it widescreen"

Submitted

The atmosphere was so good. It really creeped me out. And the realization that every stage was the same is such a cool effect. Great job

Submitted

It's so good that there is no Y axis, I play with invert Y and first person jam games usually make me dizzy for lack of this option. It is interesting that you have to get frustrated and try random buttons to find the world shift. And then to eventually figure out that the layout is the same and the lights in nothingness are graves and portraits. If the point is to remind of nothingness of life spent in corporate job it is doing a good... job.

Submitted

Great production, but it’s not clear what we’re trying to do.