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Dragonroid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #106 | 2.956 | 3.100 |
Authenticity (or, Creativity in use of resolution) | #121 | 3.623 | 3.800 |
Gameplay | #124 | 2.765 | 2.900 |
Overall | #124 | 3.003 | 3.150 |
Graphics | #160 | 2.670 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools
Dragonruby Gametoolkit - First time using the engine though using Ruby for game dev is amazing. Also the building process of the engine is the easiest I've ever seen.
Lessons
Learned the basics of the Dragonruby Gametoolkit. I also learned to always try out new things and be open to different approaches.
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Comments
This was a lot of fun! I'll never tire of blastin' 'stroids. The 3D reticle is super slick. Great choice of music too!
This is so cool! I love how smooth and fluid the aiming is!
Very cool!
Pretty neat! Could use some effect when your shot hits, i had very little luck actually destroying them. Easier to just stick to a corner and avoid. Plays well though!
Thanks for your time to play and comment! Yes, an indicator of when you actually hit one is a great idea. Still glad it played well for you.
Awesome! You took a simple premise and made it feel really fun to play, the sense of depth is very convincing!
Thank you very much, glad you enjoyed it! Orientated myself on old arcade games that had a real sense of depth and tried to get the same feeling, so really happy about your feedback.
Love the arcade game vibes!
This is how you old school retro. I love it.
This is how you old school retro. I love it.