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MatchMerchant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #36 | 4.810 | 4.810 |
Aesthetic (sound and visual) | #95 | 3.714 | 3.714 |
Overall | #117 | 3.595 | 3.595 |
Game Feel (playability and control) | #151 | 3.048 | 3.048 |
Overall Enjoyment | #175 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nicely put together. I hope you come back and add some of those brewing mechanics you mentioned, there are lots of places you can take this. I like the tune very much.
My highscore is 7:48 and 1020 Points. Mid-way I was thinking it was too easy, but then it snuck up on me all of a sudden. I'd like some of that difficulty sooner, balancing wiping out blocks with making the match-fours.
I rarely play these kind of game. Not the biggest fun of them, but I liked this! Well done! Nice sprite work, feels polished. Some tweaks on gameplay and it'll be great!
There doesn't seem to be any penalty for making loads of moves. While the concept of matching 4 while avoiding matching 3 is good, there's a lot of tedious shifting involves, and there's also no benefit for matching 5 in seems? It does look really nice though, and the audio is pretty good.
The extra challenge provided by trying to match 4 (to get a potion) while not matching 3 (so the things disappear) adds an interesting extra wrinkle to this. The scene -- a potion seller, wizards -- adds some meaning to the game mechanic, and the graphics are good. Dragging is a little awkward, and unlike most match-3 games you can drag to swap any two pieces, which I didn't at first realise.
Graphics are fine and the idea of being a potion seller is nice. I wish it wasn't a match-3 game, could be some kind of crafting instead of that. But that's just my taste.
Cool game, I liked the little tasks you had to complete to get extra points. Felt it lacked challenge, though. Good job! :)
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