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Tiny Gain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic (sound and visual) | #35 | 4.182 | 4.182 |
Overall | #98 | 3.682 | 3.682 |
64x64 Authenticity (was it truly lowrez?) | #131 | 4.455 | 4.455 |
Game Feel (playability and control) | #134 | 3.182 | 3.182 |
Overall Enjoyment | #155 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game. You said that you plan to expand this game. That's just great! I'll be waiting new expanded version. Thanks for the instructions below by the way. It wasn't too obvious for me that blue guys were my allies.
Thanks heaps Fissurefury, I'm glad you took the time to complete it!
I have to say outstanding game. I was stubborn (as players tend to be) and didn't seek out any instruction. It took a few losses to realize I was the blue guys. I really liked choosing what order to tackle cards in for the best result. After understanding most of the mechanics it made the random rolls seem much more forgiving. I loved how the music built up as you progressed through waves of cards. Fantastic art direction. I didn't need to fully understand the game to beat it. Really enjoyed it!
Until I pack my game with the proper instructions, know that you are the blue guys and you are fighting typically red and green guys.
The artwork is really good! Game play was a little confusing for me, I wasn't sure what I was doing but I kept thinking "man, this looks pretty" the entire time. =D Nice entry!
Quite a lot going on here! Its a really lovely game. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
Hi Jack, I haven't tried. I used the default output of Visual Studio 2015 but I'll look into it.
Unfortunately I suspect my game needs to bundle the Microsoft XNA Framework Redistributable 4.0 Refresh program to work, which is bundled in the installer.
And thanks for the feedback, I'll definitely take the time to flesh out the experience. And yes, you won it!
Like Shortee I had very little idea what was going on... Am I blue or red? Am I choosing enemies or picking which of my cards will fight? It says game over instead of victory or defeat. I eventually got to a "Win Gain" or something, is that winning? :P So yeah, I think you definately need a lot more informational feedback in this game so the player can understand what's going on.
Other than that it does look like a very nice game, and thought out' the art, ui, color coded text. It's all very awesome.
Also, is there no way you could pack this into a stand-alone EXE, I am usually turned away by installers?
Thanks for the feedback Shortee, completely understandable since I didn't include the rules!
To win this game, start by defeating all the enemies you can in the play area, called an encounter. There is a stealth mechanic that gives you a one-time bonus to the first move in each encounter. When all are defeated, you'll be prompted to choose a map card which will determine the size of the next encounter, how many map cards will be drawn next time, and wether those map cards grant stars.
Prioritise map cards with arrows pointing up, as these directions will award stars. Seven stars wins you the game!
Further note, not explained anywhere, but failing to defeat an enemy causes your current blue outlaw card to become a hostage, and there is a limit of one hostage in the encounter at a time.
This looks really cool and seems to have quite complex mechanics - but I had absolutely no idea what I'm doing :/