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Space Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #90 | 3.316 | 3.316 |
Aesthetic (sound and visual) | #104 | 3.684 | 3.684 |
Overall | #126 | 3.553 | 3.553 |
Game Feel (playability and control) | #150 | 3.053 | 3.053 |
64x64 Authenticity (was it truly lowrez?) | #178 | 4.158 | 4.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
A lot of fun, and one of the few jam games that I've actually been able to complete. I like the blocky, solid-color look of the gun and enemies -- I feel like you could have made the entire environment in that style too. Great work!
Man that's hard! Reminds me of metroid prime hunters mixed with classic Doom! Looks gorgeous, controls need a bit of work.
Pretty good, loved the bullets. The movement is really floaty. Some hit feedbacks would be nice to know where were you hit from. Maybe some bullet limitation and a bigger map. Looks pretty good for a 64x64 game.
Really fun to play :D
I wish I had done more textured models and stuff in my game, nice job dude :)
nice graphics! i did find the movement a bit hectic - it was hard to locate yourself after making a few steps. still, it was interesting to see a 64x64 fps work. :)
The choice of colorful enemies and bullets against dull backdrops with large bullets was a good idea, made things easy to see despite the low resolution.
It felt like something a decent 90s game company would've done if they were forced to only render their game at this resolution.
Great achievement
Too short!
I like the bullets though :)