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A jam submission

PACHIN KOView game page

Reverse pachinko rocket flying action!
Submitted by HelloComics — 2 hours, 8 minutes before the deadline
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PACHIN KO's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (how good does it look and sound?)#84.6474.647
Originality (how interesting and unique is it?)#94.5294.529
Results#10n/an/a
Gameplay (how fun is it to play?)#333.8243.824
Theme (how well does it fit the theme?)#364.1184.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Twitch Usernames
HelloComics

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Comments

Very good game! I loved the art and the simple yet fun controls, and felt I was improving throughout the game. Although, I disliked that each of the rockets are essentially permanent checkpoints, and getting hit guarantees you go back down to them. I think having more rockets, but putting them in hard to reach places would fix both of those problems and make the pachinko aspect more prevalent. Also the peg at the start of floor 6 has no room to react and was rather frustrating.

Submitted(+1)

The presentation is great! Could've done with some background music but all the artwork was amazing. The gameplay is cool, its a cool concept and spin on a pachinko machine, but also really challenging. Definitely gameplay and level design tweaks to do, but good work!

(+1)

Great game overall! The pachinko spin was really cool! Keep up the good work!

Great game overall! The pachinko spin was really cool! Keep up the good work!

(+1)

art is amazing, gameplay is fun and fresh, great game

(+1)

Amazing game, such a nice visuals overall, crazy that you manage to do it in a jam setting. The gameplay is fun and the duration is perfect. 

Good job!

Submitted(+1)

Such cool visuals! I really think you nailed the repetitive/frustrating aspect of foddian games in a whole new way! This is super fun to play with a gamepad!

Submitted(+1)

Amazing presentation! Love the art, and the game is overall very well executed. It's great that you've introduced gameplay to falling, giving the player something to do and consider on the way down, not just on the way up. I really appreciate this, but to push it further I would be really interested to see the roles flipped a bit - currently the 'pachinko' gameplay is secondary to the 'rocket man' gameplay, and the pachinko interaction is not very consequential overall. It would be amazing if the gameplay was really about pachinko, but maybe this is much easier said than done!