I think the main thing would be mapping jump to another button like space? I did just realise that arrow keys were an option, and playing with them feel much better. I think some nice controller controls would be really great too!
Josh Walker
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Damn that was really fun! I loved the song and it was really fun to try and get through. Really tough too, maybe it could be made a bit easier, like maybe it took a couple notes being missed to fall or a little bit more of like leniency with the timings. The graphics are really really nice and overall really damn good! You should definitely add more songs and put it on the app store!
Really cool movement! The theme works really well because its not an automatic restart and you can sometimes only fall one screen. The presentation is clean, and the mechanics are really cool. A little bit weird that shooting in a direction doesn't necessarily fire you off in that way, maybe it would look better with rails? Anyway, really cool concept and well executed!
Damn this was loads of fun! I'm a sucker for GB games, and I loved all the presentation. It was a really nice fair take on the Foddian genre, and climbing the levels and falling back didn't even feel that annoying because it meant I could listen to that music for longer. Really good submission, good job!
Nice clean gameplay and boss patterns, my only problem was that it was more of a waiting game to attack the boss, maybe if they had more attacks where they were attackable it would be more engaging? Also I never really used the block twice, so maybe if you walked a bit faster with the block on but it was only 1 time use then cooldown and maybe if the block was a limited time thing that you press and block for a certain amount of time that'd stop you just walking around holding block. Overall, good first public project! Keep it up!
Woah that was fun! The spells were a really cool addition to the bullet hell genre, and the presentation was clean. The only problem was its wayyy to hard! Or maybe I'm not good at games idk. It seems like the enemies have just a bit too much health, and also that 1st spell is a bit too slow to hit much with. A really fun game tho, so good job!
A cool idea for a platformer! The presentation is neat, especially since all the assets are your own. The theme works ok, but my favourite part of foddian games is being able to cling onto some progress - this system doesn't work quite like that. It was nice to be going down instead of up for once though. The mechanics of the player is a bit tricky to get your head around - the shots are really just a bit too weak. Adding enemies was a nice spin on the idea, although a bit hard to hit with the gun. Overall, good job, and keep it up!
Nice game! The controls are a bit uncomfortable but the game is really fun to play! Trying to play as fast as possible is really fun, and the artstyle is really nice and minimal. The different types of platforms are a bit confusing to see when going fast, but overall a really really fun game, well done!
I love the grappling mechanic, the physics of it are really nice and solid. The presentation is lovely and the sound design and music are great. I think the only things I'm not a fan of is that the jump is a big hard to control, and grappling while you're on the floor can make things a bit weird, and I'm not sure if you need it? Overall, this is a great game and really impressive that you made everything yourself!
Great work! Especially without a game engine.
I love the aesthetic and the music is great! The mechanic works really well and is so perfect for a foddian game, and keeping momentum is really smart. The art is great, and the only other thing I'd want is the ability to go slow-mo and keep throwing balls to teleport because it's so fun!
Good job!
Nice idea and aesthetic with the whole drawing style. I would maybe like if the whole screen was like the paper and there weren't borders, and if maybe the ball stayed at the same sort of blurriness as the levels? Once I worked out what was the goal and what was the danger I had a good time playing! If the charge was a bit faster it might've worked a bit better, it was a little frustrating if I rolled into the black dots while trying to charge a jump.
Overall, nice idea and take on the foddian genre, and good work!
Loving the premise, making the punishment flowing down the river instead of falling down is such a smart idea, I wish I'd thought of it! Really cute artstyle and I like the gameplay. Like a couple other people said, would love maybe the arrow to grow or change colour or something with the jumping, and even though the down-rezzing works well, maybe Peepo and the arrow could be a bit clearer if they didn't have as much anti-aliasing?
Overall, solid idea and great execution!
Damn really cool unique idea! I kinda rage quitted at that Y=+mx+7b thing cos that sucks but that just shows its working! Loving the presentation and its a really fresh take on the idea, and my only criticism is it took me ages to work out I had to press b in that second cutscene at the right time (maybe I'm just stupid though...)
Good job, and well done!