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Josh Walker

46
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3
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9
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A member registered Jan 15, 2017 · View creator page →

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I think the main thing would be mapping jump to another button like space? I did just realise that arrow keys were an option, and playing with them feel much better. I think some nice controller controls would be really great too!

Damn that was really fun! I loved the song and it was really fun to try and get through. Really tough too, maybe it could be made a bit easier, like maybe it took a couple notes being missed to fall or a little bit more of like leniency with the timings. The graphics are really really nice and overall really damn good! You should definitely add more songs and put it on the app store!

Really cool movement! The theme works really well because its not an automatic restart and you can sometimes only fall one screen. The presentation is clean, and the mechanics are really cool. A little bit weird that shooting in a direction doesn't necessarily fire you off in that way, maybe it would look better with rails? Anyway, really cool concept and well executed!

Amazing graphics, and I love the sound effects. The game feels great and the mechanics are really polished. Would've loved some music and maybe the option to not jump at full speed? But overall really really well done!

Nice presentation and mechanics that work with the theme,  controls are a little hard and the jump takes a little too long to charge up...

but 10/10 would fart again

Nice solid physics, and cool aesthetic and presentation, the art and music were great. Good at being a jump king game but would definitely have liked some changes. Overall, really solid game and really good job!

The presentation is great! Could've done with some background music but all the artwork was amazing. The gameplay is cool, its a cool concept and spin on a pachinko machine, but also really challenging. Definitely gameplay and level design tweaks to do, but good work!

The box works really well, it means its a lot easier to judge where to jump and makes it a lot fairer. The aesthetic is nice and the story is great. Loving the frog jokes, and good music! Good job overall.

Nice presentation, and  a sweet story. I loved the warp, it definitely stopped me rage quitting a couple times. Maybe an angle and power indicator would help, but overall good job!

Nice work on the movement, might have been a bit slippy, but good job getting all the mario 64 mechanics in there. Like the music and the presentation on the whole was pretty good. Good job!

Nice concept, and I loved the music so really good job on that. Even though I was bad at it, it was a really nice little game, and good job for your first game jam!

Really nice entry, I loved the two worlds mechanic and the whole theme was really cool. Didn't exactly work as Foddian but overall a really cool concept and good execution with the music and aesthetic. Good job!

Nice take on foddian, I really liked the mario style and kaizo elements were a nice touch. If the triple jump mechanic was a little more finessed, it would be great! Good job

Damn this was loads of fun! I'm a sucker for GB games, and I loved all the presentation. It was a really nice fair take on the Foddian genre, and climbing the levels and falling back didn't even feel that annoying because it meant I could listen to that music for longer. Really good submission, good job!

Nice game, love to see another pinball submission! It seemed really tough, but I liked having Bingo to play the disappointed parent role. A bit laggy online, maybe that could be fixed with a downloadable version? Anyway, good job

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Nice clean gameplay and boss patterns, my only problem was that it was more of a waiting game to attack the boss, maybe if they had more attacks where they were attackable it would be more engaging? Also I never really used the block twice, so maybe if you walked a bit faster with the block on but it was only 1 time use then cooldown and maybe if the block was a limited time thing that you press and block for a certain amount of time that'd stop you just walking around holding block. Overall, good first public project! Keep it up!

Woah that was fun! The spells were a really cool addition to the bullet hell genre, and the presentation was clean. The only problem was its wayyy to hard! Or maybe I'm not good at games idk. It seems like the enemies have just a bit too much health, and also that 1st spell is a bit too slow to hit much with. A really fun game tho, so good job! 

I love the concept, its weird but it works! The wait's a bit too long, and also I'm really bad at reaction tests, but the elevator music is perfect. For one nights work, well done!

Thanks a lot! I'll definitely tone down the lens distortion a bit too

Thanks! My mate actually came up with the name but I'll pass that on.

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Thanks! It's just using Unity's post-processing effects, check them out here :


I love the concept of this, it works really well with the theme and its really fun to play! My only criticism is that its a bit frustrating when you have to jump around the whole planet again to get to the next platform, but that's just because I'm bad! Good job, and good idea!

Cool little concept, and I really like the artstyle, its really cute! Solid mechanics, but maybe a bit much to keep track of (maybe thats just me!) Overall, really good job!

Nice presentation, I'm loving the parallax scrolling on the background. The mechanics are precise but fun, so good job!

A cool idea for a platformer! The presentation is neat, especially since all the assets are your own. The theme works ok, but my favourite part of foddian games is being able to cling onto some progress - this system doesn't work quite like that. It was nice to be going down instead of up for once though. The mechanics of the player is a bit tricky to get your head around - the shots are really just a bit too weak. Adding enemies was a nice spin on the idea, although a bit hard to hit with the gun. Overall, good job, and keep it up!

Nice take on grappling hook mechanics, and presenting it as a hand make me laugh too. I like the presentation, but I agree about the camera, it could do with a bit more of a zoomed out view. The sound design is nice and the music is a banger. Good job!

Having conveyor belts is a really cool idea for the foddian genre, and even if it was a bit confusing, I had fun and liked the gameplay. Good job!

I love this damn frog, they're so cute. Love the presentation and sound effects. I like that its tough, but forgiving - a lot of foddian games wouldn't give you the option to walk, but it makes it feel a lot nicer. Good job!

Nice work, liked the presentation and the theme of the supermarket, it was really wholesome! Little bit ragey on the controls and hitboxes but that's all just picky stuff, just well done overall.

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Nice idea, it works really well with the theme! I would've maybe preferred to control with mouse, or at least change the angle a bit quicker. It's also kinda hard to tell the right angle because of the camera angle, but overall a smart little game with a nice aesthetic. The music is lovely too!

Nice game! The controls are a bit uncomfortable but the game is really fun to play! Trying to play as fast as possible is really fun, and the artstyle is really nice and minimal. The different types of platforms are a bit confusing to see when going fast, but overall a really really fun game, well done!

I love the grappling mechanic, the physics of it are really nice and solid. The presentation is lovely and the sound design and music are great. I think the only things I'm not a fan of is that the jump is a big hard to control, and grappling while you're on the floor can make things a bit weird, and I'm not sure if you need it? Overall, this is a great game and really impressive that you made everything yourself!

Really nice mechanic, it's a really smart take on a platformer! I would've maybe liked to place it using the mouse - I felt like it wasn't much use unless you jumped straight up (maybe I'm just bad!) Nice take on the theme, good job!

Damn the presentation is SO GOOD!!! The pixel art is great, the game is so polished and fun, even if its a bit hard to control. It's not exactly foddian but kinda works! This is really really good work, and you should absolutely put it on mobile. Well done!

Great work! Especially without a game engine.

I love the aesthetic and the music is great! The mechanic works really well and is so perfect for a foddian game, and keeping momentum is really smart. The art is great, and the only other thing I'd want is the ability to go slow-mo and keep throwing balls to teleport because it's so fun!

Good job!

Always good to see some pinball love!

Really good presentation and gameplay and obviously works really well with the theme. I love the decision to keep it all in the save vertical corridor, and the physics is solid. Good job! 

Nice idea and aesthetic with the whole drawing style. I would maybe like if the whole screen was like the paper and there weren't borders, and if maybe the ball stayed at the same sort of blurriness as the levels? Once I worked out what was the goal and what was the danger I had a good time playing! If the charge was a bit faster it might've worked a bit better, it was a little frustrating if I rolled into the black dots while trying to charge a jump.

Overall, nice idea and take on the foddian genre, and good work!

Loving the premise, making the punishment flowing down the river instead of falling down is such a smart idea, I wish I'd thought of it! Really cute artstyle and I like the gameplay. Like a couple other people said, would love maybe the arrow to grow or change colour or something with the jumping, and even though the down-rezzing works well, maybe Peepo and the arrow could be a bit clearer if they didn't have as much anti-aliasing?

Overall, solid idea and great execution!

Damn really cool unique idea! I kinda rage quitted at that Y=+mx+7b thing cos that sucks but that just shows its working! Loving the presentation and its a really fresh take on the idea, and my only criticism is it took me ages to work out I had to press b in that second cutscene at the right time (maybe I'm just stupid though...)

Good job, and well done!