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Seedling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #95 | 2.711 | 2.711 |
Theme (how well does the game fit the challenge theme?) | #104 | 2.579 | 2.579 |
Overall | #108 | 2.542 | 2.542 |
Creativity (how unique or innovative was this experience?) | #110 | 2.421 | 2.421 |
Implementation (rate the game's overall stability and functionality) | #112 | 2.658 | 2.658 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #115 | 2.342 | 2.342 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Alex Oh, Jayden, Shawn, Hsin Yi, Michelle
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Comments
Allthough game is unfinished I'm so glad you submitted it! The main characters design is beautifully unique! The whole thing reminds me of Journey a bit. Well done!
When I started to play the game, I didn't know what to do, it took me awhile to realize that I just have to use the WASD hahaha, but overall, it is quite interesting, although it is a bit hard to control the character. Love the idea tho, good job! :D
I found it a bit hard to play for too long, as most of it is me blindly moving along a labyrinth. The gameplay was just moving from air pocket to place to back to air pocket, which I also find not too good, for the reason that if you have a certain amount of time to spend in between in between these places, it will either be designed for me to make it, or fail. This could be fixed with obstacles, but is still not the best of mechanics.
Art on the itch page as well as thumbnail are great but lacking in the game. using shapes and colors is fine, but right now the design language was a bit scattered. Having a white area for oxygen, and then having a white hexagon (also an area) for something else and not being able to use it for oxygen is confusing.
I also understand that you had a deeper meaning behind the game which is great, but I unfortunately never got to the part where the meaning became important in the game itself.
Definitely had a bit of a hard time starting out, Didn't really understand the controls/the purpose of objects until I read the description. (I think it should be incorporated in the game itself).
A game with a deeper meaning. Smooth 'swimming' & dashing mechanics. Well done! 👍
Good art, good design
Creative puzzle game, easy to understand and fun, it needs a good sense of direction and an attentive mind. nice submission, best of luck.
Really relax atmosphere and smooth gameplay! Would loved to see the art fleshed out more. Nice work!