Play game
Belt Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #44 | 2.761 | 2.761 |
Creativity (how unique or innovative was this experience?) | #45 | 2.826 | 2.826 |
Overall | #65 | 2.765 | 2.765 |
Implementation (rate the game's overall stability and functionality) | #70 | 2.935 | 2.935 |
Theme (how well does the game fit the challenge theme?) | #88 | 2.696 | 2.696 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #117 | 2.609 | 2.609 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
BangTheWall, Artemetto
How does your game fit the theme?
The game features a mechanic where the player needs to use a resource that prevents them from suffocating for movement as well.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Yes! Finaly got to this entry. My high-score was 86! The tutorial was already quite challenging, but it felt really satisfying to combo with the grappling hook. One suggestion I have is to make the grappling hook a bit longer. Also, since my mouse is usually pointing in the direction I want to go, it might be helpful if the air burst could push the player towards the direction of the mouse. These are just suggestions however. Overall, the game loop and feel were really great. Good job!
Oh. From other peoples comments I realized the game goes further, and the thing I got from kills can be used to upgrade stuff. Had few more runs, but didn't get much further. I might come back to this later
Somebody being excited to finally get to my entry makes me smile like a kid who's talking with their first crush :D
Glad you liked the game, and I can somewhat agree with the suggestions. After all, the grapple length used to be 4 times smaller :D
And yes, the game does go on for 3 total levels + boss (that is missing art and has some bugs), but I never expected people to actually play it for long enough since it is a jam game :D
Can never hate on a good grapple mechanic
I love the controls and idea of controlling player without gravity.
Game has a nice challenge to it. Was difficult at start but once I got the hang of it was really fun to go through levels.
Enemies that have more HP could be more distinguishable from the ones that have 1 HP.
I got to the boss level, which was kind of huge jump in difficulty, I thought I'm doing fine, but somewhat I softlocked myself :( Grapple and movement stopped working and enemies even thought they killed me I didn't get the end game screen
The controls are really fun and I love the art style and the tutorial was very effective at teaching the player what to do. It took me a long time to complete the first level and I thought maybe it was just a high score game but once I got used to the movement I didn't struggle too much.
I made it to the first boss fight which honestly was a bit confusing. I didn't really know what the balls on the sticks were but I lost all my health quite quickly. When I died during the boss fight though then nothing happened. I just floated around unable to control anything. I'm not sure if it's because I still had oxygen left because I'm sure when I died before then there was a death screen.
I really like how at the end of each level you get a guaranteed upgrade as well as the opportunity to buy stuff from the shop. That was a really great design choice and it allows the player to always feel like they're progressing while still rewarding the player for doing extra well.
A couple of things didn't feel completely fair. The first one is when you get an upgrade box and it changes your thruster. I would have liked if you were able to choose which thruster you used because otherwise it seems better to just not pick up the box in case you get the leaky thruster.
The only other thing that felt a little disappointing was the combo system. I got a combo of 20 and I was really excited to see what the reward would be but I think it was the same reward as if you get a really small combo.
Overall though the game was really fun and I think there's definitely potential for this to be developed into something bigger post jam. I would pay money to play an adventure exploration game with this character controller.
Thanks for the feedback and I'm really glad you enjoyed the game. Honestly was a bit worried that it'll be too hard, but I didn't want to wash out the mechanics by making them too easy either.
About the boss fight, didn't have the time to implement the art or the fight completely, so that might be the issue that was causing it to be confusing. It's a fight that can be finished but with no visuals or feedback, it's def hard to understand how to damage the boss and what damages you.
Other than that, I'd say I have the same gripes and likes about the game. Not enough depth in some mechanics (like the combo one) due to not having enough time or not having enough motivation (burnout was real at the end of the jam :D)
And again, thanks for the great feedback! It'll be valuable in the future for sure, in this project or another!
Good idea, mechanics make sense with the theme.
Good game.