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Archofact's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #20 | 3.095 | 3.095 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #30 | 3.381 | 3.381 |
Overall | #73 | 2.724 | 2.724 |
Implementation (rate the game's overall stability and functionality) | #125 | 2.571 | 2.571 |
Theme (how well does the game fit the challenge theme?) | #129 | 2.381 | 2.381 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #141 | 2.190 | 2.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
PowerfulBacon
Team Name
Team Corg
How does your game fit the theme?
The game's theme revolves around exploring an underwater ruin, there is a breath bar at the bottom which slowly decreases (although it never reaches the bottom, it builds tension)
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Comments
Such a smooth and pleasing environment! I think I've seen a horror game with similar mechanics, but I'm glad this was just about vibing. To help with navigation there could have been more landmark objects. But overall this game was really well made!
Thank you! I'll make sure to take that into account for my future projects
This is such a mellow and enjoyable experience. The music really adds to the atmosphere and I love how the particles gradually light the path ahead.
I got stuck going up and down ramps that seem to loop back on itself or something? I must've made a wrong turn but I couldn't figure out how to get back on the main path.
Still, I enjoyed my time with it and loved using the probe.
Thanks! The solution to the ramp part is to turn around and go back the way you came which I agree is confusing.
Very beautiful game. I am just very dumb and got confused lol.
Thanks! I think getting lost is on me for making the stair room so confusing
Beautiful!
Thank you!
Very interesting take on the theme. Reminds me of another game where you’re in a cave using LIDAR to discover the boundaries of the cave. Great job!
Thanks, Scanner sombre was an inspiration for the game of course but I tried mixing it up a little. Not sure how well it worked out, I'd try some other mechanics in the future if I ever make this particle style of rendering again.