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Soundless escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #62 | 2.915 | 2.915 |
Overall | #88 | 2.630 | 2.630 |
Implementation (rate the game's overall stability and functionality) | #92 | 2.766 | 2.766 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #96 | 2.702 | 2.702 |
Creativity (how unique or innovative was this experience?) | #108 | 2.447 | 2.447 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #120 | 2.319 | 2.319 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Seyloj, Lindholmen
How does your game fit the theme?
In the game, you need to hold your breath in order to sneak around the blind enemies who are able to hear you breathing.
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Comments
I think it's super cool how once you run of breath the detection bubble gets bigger
A really cool concept! I especially love how running out of breath makes your circle alarmingly large. I found it too difficult to get anywhere, though, with it being impossible to escape if a monster got too close.
This is a nice stealth game. One suggestion I have is that the game could go into pause mode when you read, but that's just a minor thing. The sounds work really well to indicate action and danger, and the challenges were well set. However, I personally would have preferred a slightly larger field of view for the player. Overall, great job!
Hi there! Great atmosphere! I loved the attention to detail in the artwork. Art seems very cohesive, too, as scary as pixel art can be!
I was doing the tutorial when I noticed that the "holding your breath" mechanic has to do with the lighting circle around the player? It doesn't prevent the monsters to get to you, but it reduces the chances of an encounter, right? That's an interesting choice.
thought that it was really difficult not to get chased, even in the tutorial, but the difficulty didn't send me away! Fun experience!
Stressful, in the good way
This is my comment as a player.
1. I like how there's tutorial mode. But i think the tutorial need to improve as it is quite hard to clear and the player may be more confusing.
2. Its great you manage to create a few levels in this short of time. And the difficulty is increasing.
3. Hope the lantern can do more instead of just light up the room. as it is not important to do so.
4. overall it is a nice game. hope to see a full game with more mechanics and puzzle.
Interesting mechanic and very cool atmosphere. To me it's just missing some kind of "boss" level to end the game, but it was very enjoyable anyway :)
Great job!