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A jam submission

Mucus ChampionView game page

Become the Mucus Champion in this snotty roguelike!
Submitted by sinchronise — 4 minutes, 12 seconds before the deadline
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Mucus Champion's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity (how unique or innovative was this experience?)#193.1113.111
Presentation (rate its art, animations, sfx, music, and aesthetic appeal)#263.4173.417
Overall#342.9942.994
Theme (how well does the game fit the challenge theme?)#383.1393.139
Gameplay (how good was the user experience, game design, narrative, etc?)#532.6672.667
Implementation (rate the game's overall stability and functionality)#1162.6392.639

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List the Itch usernames of all official team members.
Sinchronise, Undefinist, Exousia00, Swaggieart, Zets

Team Name
DeepBreathers

How does your game fit the theme?
We play as mucus in living lungs. When you enter each air sac, the human takes a deep breath!

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Comments

Interesting concept!

Submitted

Extremely cute graphics. Nice game loop. I wish there was more visual feedback when you have damaged enemies. Good take on a theme. Healing blobs to my body too pls. Well done!

Submitted

Super nice concept. Has a good level of uniqueness to it in terms of the whole game setup.

The lungs outer wall acting as the 'death' is a very clever level design choice.

Simple yet effective art style. :)

Submitted

Nice concept and nice design. There are lots of clever ideas. But I think the GamePlay could be improved. My suggestion will be to try to make damaging the enemies more satisfying. It feels like you are doing very little damage to them (combination of sound, lack of feedback etc...) and it seems like a great effort to clear even the first couple of "rooms" taking you away from the fun. 

Submitted (1 edit)

Unfortunately, it seems to spawn me outside of the starting room so I was left to wander around the large, empty map instead of starting a run?

Tried again and was able to play. Enemies and player could use some indication when taking damage, and I feel like the rogue-like aspect didn't  feel like it enhanced the gameplay especially since you can just go straight to the boss. You also don't seem to keep any upgrades you buy but I suppose that's fine if you can keep getting money.

Still an alright submission overall!