Play game
Starwind Shrine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #8 | 3.537 | 3.537 |
Overall | #8 | 3.337 | 3.337 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #13 | 3.610 | 3.610 |
Implementation (rate the game's overall stability and functionality) | #16 | 3.390 | 3.390 |
Creativity (how unique or innovative was this experience?) | #17 | 3.171 | 3.171 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #26 | 2.976 | 2.976 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
rubic, shycryptid, keestak, cameracore, kavol
Team Name
Team Starwind
How does your game fit the theme?
The player character can push and pull objects around the world entirely with their breath! In fact, take a breath deep enough, and you may find you have certain powers beyond that...
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wasn't a big fan of the art/animations, especially the characters. The game seemed a little focused on the cloning mechanic and the breathing was more of an afterthought. These are just my opinions though, alot of what was achieved was impressive from a mechanical standpoint.
Damn! Great game, looks really nice and just a good job.
Some things that I found were bad were the following:
The camera angle makes me miss out on information in the game. I can't see what happens if I light a torch or push a box onto a button sometimes, so it makes it a bit more of having to guess what happens. Felt a bit frustrating.
The pushing/pulling mechanic is good, but I feel like it got annoying by the end of the game. Having to wait to breathe in and out is not too fun.
Also could use a bit of a tutorial, took me a bit to understand what the astral form does. But sure, it was obvious enough that I could figure it out without a tutorial, meaning the design language was pretty good!
Great experience! I had a pleasure to play this on a stream yesterday, https://youtube.com/live/pxOUASRSPeY
Show post...
Really nice art, music and puzzles. I did fall out of a random hole in the map on the last level, but apart from that there's really not much to complain about. Great job.
Wonderful models, music, character design, and art direction. A nice relaxing puzzle game.
Perfect! The game does not have outstanding technical or graphical achievements, but the game design, level design and 3d art are done superbly. Beautiful character ghost shader. I would like the camera to show which doors open, sometimes it is not clear what opened. Pleasant music. Relaxing atmosphere. Great puzzles. The theme of the jam is revealed wonderfully. I think this game is a worthy candidate for victory.
I know this is not game related but your itch page is beautiful.
Cute & Colorful Art Style. Music fits very well to the 'vibe' of the game. Well thought-out Level Design.
Really good level design, art and gameplay! Congratulations! I loved it!
Really well thought mechanics and levels. Music and visuals are relaxing and also fit with the gameplay and the jam theme. Great job!
Very clever puzzles, and the whole ghost walking mechanic. Nice work!
Really lovely! The art and music are wonderful and the game feels very polished! I only had one issue where I fell out of the world on the last map, where there's no wall behind the gate with one of the boxes inside. Overall, great work!
great catch! yeah, we found out about the hole on the last map almost immediately after submitting, it was a real forehead slapper. thanks!
This game feels very polished. The assets and overall gameplay and sound quality are very high! The only thing I'd maybe would look into are the controls - I had to fiddle around a bit to get used to them especially while jumping. But overall very nice game with a nice implementation of the theme!
Enjoyed this a lot. Love the models and art direction, and the concept for the puzzles. Switching between the ghost state and the regular state was fun. The movement controls could use a little tweaking to make them feel a bit better, but as this is a pretty slow paced puzzle game it doesn't take away from the experience.
I must say, I really enjoy puzzle games and this one was especially good. The unique and clever ideas in the game made it even more enjoyable. However, I did find that the mechanics could use some work. For example, it took a while to transform into the blue character, and there was one level where I got stuck because I didn't realize that I could take the blue flame away when breathing in. This mechanic wasn't very clear to me, though it could just be my own oversight. On the plus side, the graphics were great. Overall, I had a great time playing this game
Hi,
well done.
This criticism is for the future if you end up turning this into a full game: (i know this was done in only 10 days so dont take this as a negative for the jam, just a normal players experience)
-Some things/mechanics/story might need better explaining
- i know it's probably to make the puzzles harder, but for me the camera movement just feels off.
I won't even list all the pros since i think this is a really unique idea and a lovely game/art overall.
Goodluck for your future projects, you peeps should definitely work together on future projects. :-)