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Monster in the Basement's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #195 | 1.792 | 3.400 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #197 | 2.003 | 3.800 |
Theme (how well does the game fit the challenge theme?) | #207 | 1.792 | 3.400 |
Creativity (how unique or innovative was this experience?) | #210 | 1.792 | 3.400 |
Overall | #213 | 1.813 | 3.440 |
Implementation (rate the game's overall stability and functionality) | #227 | 1.687 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
guyungernl, daisy-games
Team Name
a guy and a martin
How does your game fit the theme?
Monster in the Basement is a game about mindfully engaging with negative thoughts and memories. You will use mindful breathing techniques to overcome fears.
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Comments
Truly unique and trippy experience! Glad to also see Godot being the platform for such a great piece.
Thumbnail does not do justice for this game. I would have never guessed what was waiting for me based on it. Even though the scene in the game was really beautiful, as a thumbnail it ends up being kind of plain. There were lot of interesting elements in the game that might work better in the thumbnail: Froggies, tentacles...
Best kind of ending :)
Great job!
I was already having some fun just by seeking the tentacle around but it really got hooked once you interact with the first picture. The memory mechanic and its puzzles are really interesting . I just felt it could be possible to drop boxes anywhere as sometimes I wanted to make a memory but was holding the box and had to reset the whole level. Visiting 'outside memories' looks awesome and also helped to get me engaged to continue the puzzles, however, the narrative lacks novelty kinda fast so I just continue to beat the puzzles (which is not big deal as that's a jam!). Overall, good job!
PS: it worth to mention that I almost quit the game without noticing you have to interact with the kitchen cabinet in the beginning, instead, I was trying to interact with the coffee mug and wandering around for a while. Maybe more people can feel lost in the beginning due to that.
I really liked this one. Perfect mix of "light and dark": Visuals are relaxing (and very well done) and atmosphere gives some horror vibes. Lot of mystery which I like. Only problem is that player is just thrown into the game without intro or tutorials. Maybe some variety to character sound design would have been nice. Overall excellent game!
thank you! yes fair, the reason we did it like this is because too much tutorial can take away from the surreal mood we were trying to create, but yeah a little more explanation might have been better