A bit hard but cool idea!
apiffer
Creator of
Recent community posts
The game is super cute and polished, congratulations! I've loved the different flowers origin and the notebook aesthetics. Sounds fit perfectly as well. Really great job team! I would love to see the game expanded like you explore the world to collect flowers and bring the seeds to your decorated greenhouse.
Oh wow, stunning visuals! Impressive work. I've loved the character, environment and animations. Music and sound also fit gently well. Overall, a calm experience with great atmosphere. I couldn't progress much though, I believe I got lost in the map as I couldn't find things to interact besides the crystals in the beginning. Anyway I had fun exploring around. Good job!
Ohh, so nice to hear that you enjoyed it! And thanks for the feedback! Yes I agree some background would make better. Due to time constraints of the jam I just was able to keep art as minimal as possible in order to focus in learning how to use narrative tool in Unity, but surely will take that into account when I decide to work further in this game concept.
Wow, it's amazing how you made it something so unique and polished in such short time for a few days game jam. Also a very creative approach to the jam theme. And it's really nice you put effort to be able to adjust the microphone settings in-game for different scenarios. Outstanding work!
Some feedback in case you want to work further in the game: I feel it's too hard to explore the first level. Maybe because I'm not skilled enough to manage all inputs at the same time (keyboard, mouse and voice) or because the level design was confusing for a starter.
I was already having some fun just by seeking the tentacle around but it really got hooked once you interact with the first picture. The memory mechanic and its puzzles are really interesting . I just felt it could be possible to drop boxes anywhere as sometimes I wanted to make a memory but was holding the box and had to reset the whole level. Visiting 'outside memories' looks awesome and also helped to get me engaged to continue the puzzles, however, the narrative lacks novelty kinda fast so I just continue to beat the puzzles (which is not big deal as that's a jam!). Overall, good job!
PS: it worth to mention that I almost quit the game without noticing you have to interact with the kitchen cabinet in the beginning, instead, I was trying to interact with the coffee mug and wandering around for a while. Maybe more people can feel lost in the beginning due to that.
I really enjoyed the game feel you created, it got me hooked right from start! By the way I was never sure if refilling the oxygen tank asap was needed to progress or if would be better to wait longer before refilling in order to don't run out of oxygen. But in the end I didn't care much about it and just enjoyed the narrative. Good job!