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ArrowHeart - Chronicles of Shadow & Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #81 | 2.876 | 3.385 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #88 | 2.484 | 2.923 |
Overall | #122 | 2.458 | 2.892 |
Theme (how well does the game fit the challenge theme?) | #123 | 2.419 | 2.846 |
Creativity (how unique or innovative was this experience?) | #140 | 2.223 | 2.615 |
Implementation (rate the game's overall stability and functionality) | #162 | 2.288 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
gushorn, daniel-grave, itswilly, Guto Horn
Team Name
LoneWolf Digital Arts
How does your game fit the theme?
You play the role of a brave archer who controls their breathing to acquire high concentration and shoot down enemies.
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Comments
Love the hand drawn artstyle of this game :)
One of the best games I have played in this jam so far. I loved the visuals and arrow slowdown technique the most. ❤ Great work. I really enjoyed it a lot when I was playing the game.
Gorgeous looking game! I love arrows and time slowdown, had somewhat of a similar idea "Great minds..." :D
But I can't get across the wall jump tutorial? I'm trying everything and it just doesn't wall jump :( (Playing the mac version)
Hello Miikka, thank you so much for your feedback!!
Maybe this can help you: You can perform a wall jump holding the space bar, while you're holding it, use the keyboard to press the key which moves the character to the opposite direction of the wall you're jumping on, (remember to keep the space bar pressed)
Ok, Nice. I'll have to try it again. Thank you for the tip
Alright! Gave this another try with my PC, and finally got it. Not sure was it working on PC better, but now I at least got it working. I'm pretty sure I tried all the same things on mac as well.
Anyways, Great job with the parallax and colors! Makes the experience feel like a live shadow puppet show. Voice acting feels also really professional. Well done!
I was blown away by the cutscenes and the artwork. High quality aesthetics, and a lot of it!
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This is my rubric:
[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
==============
Theme (5/5)
[ + + + + + ]
You made taking a deep breath not only a core mechanic, but also a central feature in your narrative. It was well implemented, and gave me a sense of calming down in the midst of adversity.
Gameplay (5/5)
[ + + + + + ]
I'm saving the bugs for the "Implementation" phase. As far as the overall gameplay experience, I felt like I was the archer; a hero with nimble climbing skills, and the capacity to focus with my breath and take aim at the monsters unleashed upon the world. Every aspect of the game was complimentary to my experience as the archer.
Implementation (3/5)
[ + + + - - ]
It was a stable game with everything working together to provide for a great experience. If it weren't for a few issues with the mouse aiming controls I would have probably rated it higher. There was a point during the second part of the game (coming out of the water) that the mouse controls completely bugged out on me until after I respawned again. Specifically I couldn't aim properly, and any attempt to click would be read as a "deep breath." Furthermore there was a gap in the middle of that same level that seemed nearly impossible to jump. It took me awhile to realize that I had to let myself fall before jumping to get across. There were other very tight obstacles that felt more like a chore than an experience, which is why I didn't rate it higher.
Presentation (4/5)
[ + + + + - ]
Breathtaking visuals. Everything felt like it was on purpose. This was far more than I expected from a game jam. The only reason I didn't give 5 stars is because some of the lighting during gameplay made it hard to differentiate between environment and enemies. Maybe this was on purpose too, but it was enough of a distraction that it broke the experience a bit for me.
Creativity (3/5)
[ + + + - - ]
Your team is very artistic, and no-doubt creative to be able to bring everything together in this way. That said, nothing about the game stood out to me as new, innovative or unique; impressive, but not novel. There's nothing wrong with that. What you did was amazing. Sometimes it's nice to feel at home with something familiar. You pulled that off with a high degree of class.
I enjoyed your game, and I could learn more than a little from your performance. The capacity to bring a team together to deliver this level of quality is something that I envy. Well done.
Nice format for rating!
There's only two ratings including mine.. Did you save your rating?
I love this one <3 wish it was longer
There's only two ratings including mine.. Did you save your rating?