Really cute game that's fun for what it is! It's got a nice sense of progression as the number of enemies starts to ramp up and their patterns become more complex. Hitboxes are a bit unclear and defensive powerups are usually a lot less worthwhile than offensive ones, but I enjoyed it overall :D
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Pandora's escape [DEMO]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement/Fun | #18 | 3.625 | 3.625 |
Aesthetics | #30 | 3.625 | 3.625 |
Audio | #35 | 3.125 | 3.125 |
Gameplay Polish | #38 | 2.625 | 2.625 |
Overall | #40 | 2.946 | 2.946 |
Magical Girl Concept | #46 | 2.750 | 2.750 |
Theme Interpretation | #49 | 2.500 | 2.500 |
Originality/Creativity | #60 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
The main character is a witch who can shoot magic energy blasts through her staff. She also has a conventional anime magical girl design (cute outfit, colorful palette, etc)
Which theme(s) do you pick?
I chose freedom dive and Pandora paradoxxx
How does your game fit those theme(s)?
The game is about the main character (who I called Pandora for bonus points) is trying to escape a dungeon, aka, she's diving into danger to find freedom.
Were the assets for your game made during the jam? Elaborate as you see fit.
The art and music were made during the jam time, but the game is heavily based on an older free to use template
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