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War, Girls, Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #10 | 4.333 | 4.333 |
Gameplay Polish | #14 | 3.444 | 3.444 |
Originality/Creativity | #15 | 3.778 | 3.778 |
Magical Girl Concept | #17 | 3.778 | 3.778 |
Theme Interpretation | #18 | 3.556 | 3.556 |
Overall | #19 | 3.603 | 3.603 |
Audio | #24 | 3.444 | 3.444 |
Engagement/Fun | #37 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
The magical girl Steigaisen speeds herself up with wind currents. Magical girl Anya gets rid of hordes of enemies with scarlet lightning. Magical girl Lily tears apart her enemies with magical chains. Magical girl Frida heals her allies with her magical powers
Which theme(s) do you pick?
World Vanquisher
How does your game fit those theme(s)?
We, the magical girl Anya, take over the world in daily military operations in the name of the Great Republic!
Were the assets for your game made during the jam? Elaborate as you see fit.
Most of the assets were made during the jam. Excluding fonts, game engine and that kind of stuff (assets thats distributed free of charge and authorised for commercial use).
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Comments
This is one ambitious project; but I have to say... I love the concept. The story is very fresh and new...
Unfortunately I cannot spend any more time since I still have other submissions I want to play... from the ones I have seen though, I am impressed although there are some rough edges that can be polished.
Thanks for participating!
Thanks for kind words and organising this jam!
I like the sound design and the game's art style. The character design is fun too. I did die though, but I wasn't entirely sure why. I think something to help the player prepare for the next war event - as well as knowing when that is - would be a helpful addition.
This is probably also way out of scope for what you may have planned for the game, but I think some kind of minigame or something similar to let the player play as Anya instead of observing her actions would be a welcome addition. But then again, for what it's worth, I've not played many visual novels.
Overall, a very interesting entry!
Thanks for your feedback. We're glad you enjoyed our game!
We are currently working on improvements of the game and some extra info about wars are already done.
I`m not fun of minigames tho.
I liked the art and style of the game, reminding me a lot of persona 5.
The nazi symbol is a bit ciritcal as I am german myself.
Thanks for the kind words!
I can understand some of your frustration with our use of symbolism (actually, our use of symbolism is Slavic, not Nazi, but with reference to that ideology). There was an idea behind it, but we just didn't have enough time to get it right.
Interesting to know, thanks for the info.
definitely one of my favorites of the jam, the art direction is so cool! I love the UI and menu designs, and the character art is amazing!
I am curious if Lily, Frida or Steigeisen are able to be dated in this current build, or if they will be added in the future?
Hello, hello, I am the sound designer (you won't hear it) and composer (you will hear it) of this project. The plans for the release build for the jam were to include two routes, namely Manderin and Frida, while the rest of the heroines were supposed to become part of the post-jam content...
But... you know how it is.
The jam is designed in such a way that not everything goes as planned and at the moment you will only be able to enjoy the company of Manderin.
oh yeah, i totally understand! if your team ever revisits the project, I think it would be cool to the other routes!