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Greenstack

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A member registered Feb 20, 2017 · View creator page →

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I really enjoyed this one! I specifically like the powers available to the player. I haven't played many of these kinds of games, so I found the difficulty curve quite manageable. I did experience some bugs with the font rendering  (the characters tended to be cut off a bit early) and the charging noise played repeatedly after dying while charging. But it's clear that a lot of work went into this game, and I think it turned out well.

I've had these problems too. I've tried this across multiple browsers (Edge, Firefox, and Chrome).

I'm so bad at these kinds of games lol but I still had a lot of fun.  I liked the art direction especially, and the sound design was also really well-executed!

I really like the scenario that's been set up. The full voice acting is incredible, and the visuals are very nice!

The backgrounds were a lot of fun, as were the track designs! The music was also really fun. I think it'd be interesting to see some more elements of the magical girl genre in the race itself - perhaps a rival, some enemies, and/or abilities. Overall, solid work!

It was a blast!

Here's some bugs I found:

  • If you're playing with the gamepad and accidentally bump your mouse, the camera zooms out and all you can see is darkness when you move with the left stick. Moving the right stick appears to solve the issue.
  • If you're walking in the same direction that your aiming when you fire off the second tutorial weapon, nothing comes out, even after charging.
  • When fighting the "giant frisbee" (as Rei called it), I noticed that I could face away but my bullets would still track toward it. That's fine with me (mitigates my skill issues lol), but I figured I'd mention it anyway.

And some feedback:

  • I felt like rolling was a bit sensitive for my liking.
  • I think the second weapon in the tutorial should fire off a really small weak beam or give some indicator that it needs to be charged for the full effect.
  • An indicator pointing to where enemies are would be useful if they're off-camera, especially in the bigger maps.

And of course, what I liked:

  • I liked the small amounts of homing the bullets have. (Either they have a bit of homing or I'm better at this kind of game than I thought!)
  • I only have complements for Rei's design. Green hair all the way! I also like the little details with her portrait - how she winces when she gets hurt and blinks every so often.

Really good stuff so far! I look forward to following the game's development :D

I think I've fixed the .love version. If it still doesn't work, let me know.