It was indeed a ton of work, but I'm really pleased with what I was able to accomplish.
I'm glad you liked it! I am still developing it, and more cast members are planned.
Thanks for playing it!
I'm glad you enjoyed it!
I really like the idea of keeping health between levels - that's something I'm looking into. It'll be a while before I get to that, but I agree that would help amp up the challenge. More characters, enemy types, and bosses are planned too!
Fire Emblem Heroes is a huge inspiration for this game, but without the powercreep and the gacha elements, so I'm happy to hear you mention Fire Emblem.
Thanks for the feedback!
I like the sound design and the game's art style. The character design is fun too. I did die though, but I wasn't entirely sure why. I think something to help the player prepare for the next war event - as well as knowing when that is - would be a helpful addition.
This is probably also way out of scope for what you may have planned for the game, but I think some kind of minigame or something similar to let the player play as Anya instead of observing her actions would be a welcome addition. But then again, for what it's worth, I've not played many visual novels.
Overall, a very interesting entry!
The artwork and presentation of the story were excellent, and the game was nice and fun as well! The plot was the most intriguing element for me. The game felt nicely polished.
I found myself wanting to use the dialogue and action keys as the same key, and others have already talked a lot about the combat.
Excellent job all around!
This is a really solid entry!
The artwork is absolutely fantastic. I love the aesthetic and the designs, especially Hali's. The music is also very nice, especially the title screen's.
I did find the hitboxes confusing - several times, I could see Hali's head go into a space which I was sure should have blocked her movement.
Overall, excellent entry, and I'd love to see this developed further. Good work!
The visuals of the game are beautiful. However, I also found the controls difficult to work with and found the game very easy if I spent time charging up all the way to max before getting the enemy to spawn. The music also didn't loop for me, and each time I used the "Dawn of Demise" attack, the character would say the voice line twice.
I would love to see this game polished and to see where this project ends up!
The drawn cutscene segments were gorgeous! The character designs were also very good. (A black hole for a head? I love it!)
I would like a bit more variance with the minor enemies and their firing patterns, just to shake things up a bit. The big bad's health pool is big enough that I think implementing some more phases for him would be a welcome addition.
Congrats on a job well done!
I enjoyed this one! I greatly appreciate the large health pool, especially since I'm normally awful at these types of games. I also appreciate the damaged artwork that Kasumi takes - that's some very nice polish.
Matte's suggestions are spot on (though the 1920x1080 issue wasn't that much of an issue for me, fortunately). The only other thing I'd add is that I'd like some kind of incentive or reward for defeating enemies beyond score. Since they only fire straight ahead, I'm not motivated to run the risk of losing HP to take them down.
Overall, I think this is a really solid entry to the jam! Excellent work!
I like the artwork and the premise a lot! I was a bit confused by what appeared to be the debug menu (Choice, Level Up, etc.), as well as what actually happened when I defeated all the enemies. I'd like to see more of this, especially if the gameplay were expanded to give the orbs of remembrance some gameplay function.
Excellent work on this one! I found some polish issues - mostly with regards to cutscenes (voices continuing even after the dialogue, needing to wait a bit for enemies to spawn in afterwards), but the challenges were fun to overcome, the voice acting incredible, and the art was fantastic. Incredibly well done!
Normally I'm not a rhythm game guy (I stopped playing in my high school orchestra for a reason lol), but I enjoyed this one! The aesthetics and designs of the characters are top-notch. It did take me a while to figure out that I needed to let go of the sustain notes a bit earlier than I expected to, but that might just be due to my inexperience with rhythm games.
Excellent job!
I really enjoyed this one! I specifically like the powers available to the player. I haven't played many of these kinds of games, so I found the difficulty curve quite manageable. I did experience some bugs with the font rendering (the characters tended to be cut off a bit early) and the charging noise played repeatedly after dying while charging. But it's clear that a lot of work went into this game, and I think it turned out well.
It was a blast!
Here's some bugs I found:
And some feedback:
And of course, what I liked:
Really good stuff so far! I look forward to following the game's development :D