Pretty impressive! The aesthetics of the game are very strong, and I think that the grayscale and red make for very striking visuals and help make the things you want stand out. It helped to let me know exactly what I'd be able to interact with pretty quickly, which was helpful. The atmosphere was very nice, and the ambient music and enemy designs, especially in the factory made the game very suitably spooky. I'd say my only main gripes were that Reapy running around would block your path every now and then, and was a little annoying. I do like the change up instead of having her just run behind you though. In addition to that, the encounter rate was pretty high, which wouldn't be a problem for me - I liked the idea of using the consumables as currency, so I would fight stuff a lot - but the loner(?) enemy would always give me trouble and I couldn't figure out how to reliably beat them, so I'd just run away. The story was very engaging as well, and I felt the pit building in my stomach in the factory, so I think you did a fantastic job establishing the tone.
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Heavenly Martyr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.214 | 4.214 |
Originality/Creativity | #1 | 4.643 | 4.643 |
Audio | #2 | 4.000 | 4.000 |
Theme Interpretation | #2 | 4.143 | 4.143 |
Aesthetics | #2 | 4.714 | 4.714 |
Engagement/Fun | #2 | 4.143 | 4.143 |
Polish | #4 | 3.857 | 3.857 |
Magical Girl Concept | #6 | 4.000 | 4.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Martyr is a aloof character who uses the power of purification to turn corrupted souls into gummy bears.
Which theme(s) do you pick?
Sister, Sadistic
How does your game fit those theme(s)?
Sister - you have an assigned partner to help you on your journey. Sadistic - The main antagonist is an incredibly violent and sadistic person
Were the assets for your game made during the jam? Elaborate as you see fit.
Most graphical assets were produced during jam time, however creative commons / public domain music and sound effects are used alongside some public domain photography
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