Wonderful story and cutscenes! The animations were also charming and economic. I'm not particularly good at these types of games, so I wasn't able to reach the end, but the gameplay was solid for the genre.
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Magical Girl Luci's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #6 | 4.100 | 4.100 |
Engagement/Fun | #6 | 3.400 | 3.400 |
Originality/Creativity | #8 | 3.400 | 3.400 |
Polish | #8 | 3.300 | 3.300 |
Overall | #11 | 3.300 | 3.300 |
Magical Girl Concept | #14 | 3.300 | 3.300 |
Audio | #17 | 2.700 | 2.700 |
Theme Interpretation | #18 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Luci has a transformation sequence, can shoot fireballs, and fly
Which theme(s) do you pick?
Sister, Surprise
How does your game fit those theme(s)?
The angels are all sisters of sorts, They surprise the main character by kicking her out (both are story elements)
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes, I drew all all the assets during the jam period. Music and sounds were all taken from royalty free sound sites.
Comments
I'll start by saying that IMHO this stretches the theme a bit too much since usually magical girls start as regular girls or at least try to pretend to be normal girls (princess from magic kingdom living undercover!), so the character starting as an angel that turns into a demon and then charges straight up to challenge the heavens really feels out of scope to me.
Now that aside, it's still pretty charming and cute which are magic girl staples, great intro cutscene for a jam and great textless/speechless exposition. Gameplay is simple but fun, catchy music, plus I'm a big fan of weird biblical acurate angels. Ending however just felt like a downer, in particular considering all the effort put into the intro cutscene, but we really get no explanation of why protagonist was cast from heaven, also we don't see the other sister angels after the intro. Ends up feeling more like a demo/intro for a bigger game, but even those usually have one boss (in this case one of the sister angels would've been perfect me thinks). Like you already went through the trouble of designing great art for the sister angels for the intro, I don't think it would've been that hard just using that art for one of the enemies then extra health/damage, make them show up at the end, there.
Also +1 to "hold ctrl button" to shoot.
Nitpicks aside, again great art and fun gameplay!
This is definitely one of the more unique games I've seen in the jam, and one that kind of came out of nowhere and impressed me.
The intro is done without text or dialogue, only slow animation and shifts in music. That was a risk, but I think it paid off. The style is unique and the game stands out immediately because of it, and the storytelling works surprisingly well. Even if it hadn't worked, I'd give it props for trying something so unique.
The visual style is carried throughout the game. The biblically accurate angels are not really to my taste, but they're well done with great little animations and all the sprites are consistent. Luci's animations are charming, too, and the subtle parallax scrolling in the background really adds to the fluidity of the experience.
If I were to nitpick, I did find the closeup of blob hands in the intro a bit silly and a few sprites had jaggy edges or stray pixels visible when fullscreen. But those are really small nitpicks, and on the whole the graphics are fantastic.
I think some of the mechanics could be better explained. I forgot what dash was for half the game and then it took me a few tries to figure out how to use it, I didn't understand the difference in the two types of health until the last round, and I'm still not sure why only some enemies damage me despite seeming to fire the same projectiles. I also found some of the iconography confusing. None of this is deal-breaking, but could be better explained.
I found it pretty hard to dodge projectiles, between Luci's huge (and unclear) hitbox and slow movement speed. I think this was deliberate, though, to force the use of dash, but I was always reluctant to use it because I didn't have a lot of charges and didn't fully understand how to use it.
I did manage to finish the game despite absolutely sucking at this kind of game, though. It might not be challenging enough for some players but I found it about right for me. Not super hard but not impossible either.
I think the only thing I truly found disappointing was the ending. I was expecting something great like the opening sequence, or at least something more than a game over screen with my final score. It sounds like that isn't the intended end of the game, though, so I'm looking forward to seeing the real ending someday.
The other minor nit I'd pick is that the web version has a quit button which causes the game to just kind of stop. It should probably be removed or behaviour changed.
All in all a very unique and charming entry.
Really great game! One of my favorites I've played thus far.
What definitely stands out above all else is the art and animation. I loved the animatic-styled opening. The in game animations and art look great too. Especially all the biblically accurate angels.
The gameplay was solid, but maybe a tad sluggish for my tastes. I do wish I could hold down the fire button. Though the game does look amazing, one thing I'd like to see is a little more "juice". More feedback/effects when hitting and defeating enemies in particular. The unremarkable way enemies are hit and defeated adds to the slow feel of the game. I think a little more polish in that area could really add to the game.
I had similar feelings about the audio. It wasn't bad at all, but could be a little more intense or impactful. The music was fine, but it also stopped playing for me sometime during Wave 3, and the game was SFX only till the end.
I made it to the current end, with a score of 25100. Even though I do think there's some room for improvement, this is still a really great game as-is. I'll be interested to see the boss when you finish it. Impressive work!
Fun game! I thought the opening cinematic was very good, and overall the art style was very cute. The character and enemy designs were quite inspired, and I was always looking forward to seeing what the next enemy was going to look like.
Gameplay wise, I thought it was very solid. It would have been nice to be able to hold down the shoot button instead of having to press it down so often. I also think that the cherubs should shoot a little slower or shoot in bursts, since once they got started shooting for a bit, if I wasn't already in line with them it was a bit difficult to find the right timing to be able to fire at them. It helped seeing what my hitbox was when going over a projectile, but I wasn't sure if it was only for projectiles, since I think I took damage on my character sprite when I ran into an enemy.
Also I had a bug when I restarted after dying. Whenever I got hit, I wouldn't take any damage, but it would still play the hurt sound effect. (Died to the first seraphim in wave 3 if that helps)
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