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A jam submission

Super Growth Magical GirlView game page

A 2D top-down magical girl upgrade-em-up shooter.
Submitted by MelonoDev (@MelonoDev) — 1 day, 18 hours before the deadline
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Super Growth Magical Girl's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement/Fun#113.1253.125
Theme Interpretation#123.3753.375
Audio#152.7502.750
Polish#172.5002.500
Overall#172.8572.857
Magical Girl Concept#183.0003.000
Originality/Creativity#192.7502.750
Aesthetics#232.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
It's about a magical girl using her smile and sweet weapon to save the universe.

Which theme(s) do you pick?
Sweet and Smile

How does your game fit those theme(s)?
These are the weapons you use. Wanted more weapons, but hey, got only so much time in life.

Were the assets for your game made during the jam? Elaborate as you see fit.
Only the sounds I got online (as creative commons 0 or with credit). The rest is scratch.

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Comments

Submitted

This was pretty fun! It was cool being able to massively upgrade the weapons with no upper limit. It would have been cool if there were a couple new weapons, or a couple upgrades that did some other effects as well. My favorite upgrade was probably the one that added another shot to your Smile attack, since that added some extra strategy of trying to aim your shot to be able to attack two enemies with one shot. Some more effects like that - maybe the Smile attacks can bounce x+1 times after hitting an enemy, or throwing more Sweets out when you use the explosion attack - could do a lot to break up the normal strategy of just kiting around enemies.

Also, some feedback about what I'm hitting with the attacks would help a lot too, once a lot of enemies bunched up, it was kind of hard to tell what I was attacking when I was shooting into the horde.

Submitted

Visually, the game is a mixed bag. Some of the sprites are very nice drawings, others look like they were done in MS Paint in five minutes. I'm actually okay with either style, but it's not consistent here and I'm not sure what aesthetic the game is going for overall. The music is fun and fits the game well and the sound effects work pretty good, too.

Using the themes as weapons is a creative idea, and I think it fits the overall mahou shoujo feel well. The sweet definitely looks like a sweet, but the smile feels like a bit of a stretch- it looks more like a boomerang or generic energy wave.

I'm not really a fan of the automatic shooting with fixed cooldown. I found it almost impossible to keep track of the cooldowns while also dodging enemies and lining up shots. It is something that makes the game stand apart, though, and I think abandoning it would be going too far. I think just speeding up the cooldowns so missing one has less impact would help a lot. Moving the indicators to the magical girl itself so that they're in my field of view would help, too. I'm not sure if the cooldowns for smile and sweet are synchronized, but they should be.

The difficulty curve is a bit steep for my liking, but it's not horrendous, and I think a lot of players will find it just right. I do wish leveling was a little faster, just to break things up a little, even if the improvements each level were weaker.

I found that every wave inevitably devolved into circle-strafing the enemy, which seems to happen for top-down wave shooter. This is definitely not a good thing, but I'm not sure what can be done about it.

Submitted

Great game. I played until 1000 points. though the game is very easy since once the player is familiarized with  the pattern of dodging you basically never need to get hit so at that point I intentionally flew into enemies.

The enemies could use some variety. Maybe some who instead of targeting the player simply fly aroundin circles. Maybe something like a boss fight with extra rewards.

Overall good job.

Submitted

Yay glasses magical girl! We definitely need more of those (and shame on me for not making one for my own entry).


The upgrade system is pretty nice, the shooting being automatic with cooldown provides an interesting tactical gameplay where you need to plan ahead to be in the right position for when the next shot comes out. Graphics simple but charming and cute.

Some bit of story would've been nice though, and also doesn't seem to actually end. 

Submitted

So it's like vampire surivors  that kind of Rouge-lite game, which i like playing. i can see the core mechanic is working well, with leveling system and randomized statue update system. yes, i believe it will become something if more content is added 

Submitted

The upgrade system is nice. It's got enough variety in the options available to allow for replay value and trying out different builds. Once I had explosions that were larger than the screen, and could still make them even bigger.

The game really is endless. With the right upgrades you could kill enemies faster than they can spawn, which unfortunately leads to having to wait for spawns. It's also possible to kill enemies before they even enter the box, causing them to drop their experience crystals outside, where they're unable to be picked up.

Overall, I think the game feels a bit unpolished and unfinished, but has great potential. I'd encourage you to keep working on it and add the more weapons you've always wanted to if you ever get the time. Also, perhaps make the player character face left when moving left?


Lots of potential.

Chesse it more! Time can be  limit, but with better time management I think you could add more ideas, like bigger variety of enemies (like one that is faster, or one that explodes when dies), more upgrades, more weapons(you mentioned that one)(would be cool if you made some kind of weapon for each of the theme, it would be hard tho), maybe even some boss fights?

Anyways I like the idea of having a choice of upgrades, I also love the concept of weapons (no need to click anything, it ll goes automatically with a cooldown!), the idea of an endless shooter isn't that original through.

Good job and better luck next time!

Next time add some UI and a way to exit your game through.