Play hell game
Cave Project (GameJam Ver.)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #13 | 3.569 | 3.727 |
Engagement/Fun | #16 | 2.785 | 2.909 |
Gameplay Polish | #19 | 2.524 | 2.636 |
Audio | #21 | 2.611 | 2.727 |
Overall | #23 | 2.698 | 2.818 |
Magical Girl Concept | #25 | 2.176 | 2.273 |
Originality/Creativity | #27 | 2.524 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The protagonist is a young girl who will be helped by a robot with a very advanced technology working with an unknown energy that can be considered as magic
Which theme(s) do you pick?
[Kitten] of [Great Fortune] and [Ore] from the [Age] of the [Gods]
How does your game fit those theme(s)?
The bosses of these places are so strong and hideous that we could call them "gods of the abyss".
The pixelart graphics will take you back to the golden age of retro gaming (at least more beautiful than ET on Atari2600)
The gold ores you extract will make you a great fortune! (if after your experience you sell them)
and ... a village of cats, LITERALLY.
Were the assets for your game made during the jam? Elaborate as you see fit.
All graphic assets, music and code were made by me during the jam.
Only sounds are from freesound.com
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Comments
Very cool.
My biggest gripe is that jumping without shift doesn't go the full height.
The pixel art is very nice too.
Hi, best part of this game was riding a band of crazy things trying to kill me !
I think I need a little bit more story and I was lost in the level. This game is hard and the monsters take like a million bullets to kill.
Anyway =] had a little bit of fun !
the girl is cute. and i like the pixel art style. For the game, it's quite difficult. all enemies are hard to kill. Am i supposed to kill them or just jump away from them? Also, i feel the run button is not necessary as I also hold to run.
It reminds the game Cave Story. probably the pixel art and shooter mechanic and the name
Thank you very much for your feedback! So yeah, the game is quite difficult because it's inspired a little (or a lot) by touhou project in terms of projectiles to dodge but as a platformer game.
Then you don't have to kill them, you can just move forward by dodging, it will be like playing in peaceful mode lol
The run button is used to run (obviously) and to jump higher, it's true that while playing we press it all the time, I would consider reversing the function of the button. And no, I didn't take my inspiration from cave story (at least not officially) but I've already played it!
Actually the idea that the game takes place in a cave comes from the fact that I wanted to add gold ores for the "Ore" theme.
For some reason I really like this game. The little MC sprite is cute and the enemies are fun. Also, I love how the tiny ones bleed like 10liters before dying lol.
One thing, When I die the heal potions don't respawns so I am going hardcore mode.
Thank you so much, I'm so glad!
Yes, I overdid it for the blood...
And about the potions, when I tried the game it worked very well, can you tell me more?
Np! Played it again and it was my mistake. I confused one place with another that has potions and thought they were the same, so when I saw it empty I thought they didn't respawn. They respawn perfectly.