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Late Summer Soup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Engagement/Fun | #13 | 2.917 | 2.917 |
Audio | #14 | 3.000 | 3.000 |
Aesthetics | #14 | 3.500 | 3.500 |
Gameplay Polish | #16 | 2.583 | 2.583 |
Overall | #18 | 2.861 | 2.861 |
Originality/Creativity | #19 | 3.000 | 3.000 |
Magical Girl Concept | #26 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Main character becomes magical girl... the plot is only half done now though
Which theme(s) do you pick?
Smoking, kitten of great fortune
How does your game fit those theme(s)?
Backstory is a forest fire, and the sidekick will be a cat
Were the assets for your game made during the jam? Elaborate as you see fit.
Some of them were, some weren't
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Comments
It's an ok start.
I will say though that I do not like the flat black and white. It makes things hard to see. Also the game was stuck on a black screen after opening a box with the box cutter.
Would be interesting to see how you continue though.
For some reason I thought this was going to be a visual novel, not a fully 3D game where you could walk around and stuff. It was a pleasant surprise, though. Although I was initially skeptical, the monochromatic stylized look really grew on me.
I do feel the rooms are a bit big and the controls a bit loose, but it's not a big deal. I wish mouse sensitivity was higher, I tried turning it up but it didn't seem to make a difference.
I unpacked a bunch of boxes, wondered why I was doing that, then found the key, went down a secret passage and found a star chest. I brought it back but then couldn't do anything. Didn't realize the game ended there until I gave up and read the game page.
The game is definitely in a state where there's a lot of stuff that feels like it should do something, but doesn't. The protagonist seems to get tired, but I couldn't figure out how to actually sleep. The energy mechanic (?), passing time, and presence of food hint at some kind of life simulator, but none of it seems to matter at this point. You can unpack the stuff from the boxes, but none of it seems to do anything.
The box opening minigame was cool the first time, but I quickly realized that it both had a typo in the text and didn't seem to actually register tap rate as expected.
I have mixed feelings about the openness of the game. I usually like my games signposted better, but finding the macguffin almost by chance after doing a bunch of random stuff gave it an air of discovery it wouldn't have had if there was a giant marker telling me to go there and get the thing.
The change in music when you find the star chest is great.
It is unfortunate that it currently ends where it does. The plot hasn't really even gotten started, and I have a lot more questions than answers.
Hmm this is clearly unfinished, but what you got so far is pretty good. Its building a good atmosphere... except for the space-bar box opening thing, f* that. = ] Oh and the doorbell is annoying, but I guess its supposed to be.
Keep on going, I'm definitely interested to see how it develops.
The aesthetics is definitely outstanding. Although, it sometimes give me a horror game vibe and I don't think it's a horror game. Also sometimes it's hard to locate the room layout as most of the area is dark, but as long as there is no quick time event I think it's acceptable.
I like the small details like draggable plush and edible food/drink in kitchen.
Sadly, the game is not finished enough to show how the magical girl part works. Please note me when there is new update so that I can try it.