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A jam submission

Memoria: UnchainedView game page

Turn-based RPG about manipulating your intent
Submitted by PneumaVoid, vaffu, Ahmed Raza (@AhmedRaza_Gill) — 34 minutes, 31 seconds before the deadline
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Memoria: Unchained's itch.io page

Results

CriteriaRankScore*Raw Score
Originality/Creativity#53.9233.923
Audio#63.3853.385
Overall#113.0883.088
Aesthetics#133.5383.538
Magical Girl Concept#173.2313.231
Engagement/Fun#182.6922.692
Theme Interpretation#202.6922.692
Gameplay Polish#262.1542.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
MC is a girl who can wield the element of light

Which theme(s) do you pick?
This entire city must be purged

How does your game fit those theme(s)?
The MC has been sent to purge a city of a disease which has spread across it

Were the assets for your game made during the jam? Elaborate as you see fit.
All assets were made during the jam

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Comments

Submitted

The visuals are really cool, sick battle music, and the battle system is interesting. But this game just confuses me. The enemy changes moves constantly so you have to redo your strategy. Sometimes it's not clear what happened (did I get attacked just now?) or what the enemy actually did (attack, guard or what). I love a good stagger system in a RPG but when I don't even understand what is happening or why it's a little hard to learn. How does magic work? Why do I get staggered all the time? Why can the enemy clear their own moves but I can't?

And then there's a bunch of weirdness that I honestly don't know if they are bugs or me not understanding how it works. For example, sometimes when attacking the open enemy, my own HP goes down? Somehow I seem to have won a battle when my own HP reached 0. And later I ended up with 131/100 HP.  When I win a battle, the "battle won" screen appears multiple times. Sometimes, I win a battle randomly for no reason??? Now when I enter a battle, I instawin? Or I get hit **after** winning a battle? Thankfully you can cheese any enemy by spamming 5 "healing rays" whenever you're starting to get low on HP.

All of this is probably explained on the page, but did you seriously expect me to read anything beyond skimming to the controls? It needs a good ingame tutorial, or at least some help messages.


This game made me ask a lot of questions. You know I actually like the ideas here, so hope I'll see those questions answered in a future update! Thank you and my apologies.

Submitted

Imma be real with you, I have absolutely no idea how to play this game.

I only follow your weakness triangle chart.

And when I noticed that the enemy changes their attack every time I chose a new move,
I kept repeatedly changing my move until I got the enemy to do as I wanted,

I'm not sure if I happen to play at a bad time or something because there are a lot of bugs.

like
- Health bar doesn't match the numbers

- Enemy gets killed multiple time when defeated

- Boss rewards me with "null"

- Nothing happens after I defeated the boss.

I like the Artcore music though.

Submitted (1 edit) (+1)

I can tell there has been a lot of thought put into the battle system. While it is complex at the beginning I was quickly able to understand how it worked and found it enjoyable.

At first I felt like this game was going to be really hard, but a few encounters later and I was tearing through enemies in just two moves. I didn't even try to go to the chest rooms, and I went through several special encounters and they felt like the same difficulty as normal enemies. I was especially flummoxed when I beat the boss in 2 attacks XD

Developer (1 edit)

Thanks for playing! I’m glad you found the battle system enjoyable.

I think the reason you managed to tear through the enemies was because I broke the upgrade system a few minutes before submission :P

Submitted(+2)

I love the aesthetic approach and how nice and light the overall feel to it. The gameplay is a little too complicated for me to understand so I couldn't get too far unfortunately :( 

Developer

Thanks for playing! I’ll have to look into simplifying the tutorial so it’s easier to understand. Is there anything in particular which you found confusing, so I can focus on that?

Submitted

The basic rules (attack vs defense) was clear for me and I was able to navigate to the first monster but that is when I got stuck. At first I did not notice that I need to end my turn with space but after that I got lost with the changing in the monster moves when I change my moves. I hope this help :)