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DOEHEART's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.921 | 3.921 |
Audio | #1 | 3.850 | 3.850 |
Theme Interpretation | #1 | 3.900 | 3.900 |
Aesthetics | #1 | 4.550 | 4.550 |
Engagement/Fun | #3 | 3.850 | 3.850 |
Magical Girl Concept | #3 | 4.000 | 4.000 |
Originality/Creativity | #4 | 3.950 | 3.950 |
Gameplay Polish | #5 | 3.350 | 3.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
Two of the main character is a magical girl with Deer and Rabbit power. kinda
Which theme(s) do you pick?
4"Day before yesterday I saw a rabbit, and yesterday a deer, and today, you." 6. "This entire city must be purged."
How does your game fit those theme(s)?
Magical girl is a Deer and Rabbit, The story is related to purging a Rift portal in the city I guess,
Were the assets for your game made during the jam? Elaborate as you see fit.
(the detail about what asset is used will be in the credit.) I used a few VFX asset from Unity store, Although I made most of the City building asset myself, the smaller detail I used from Low poly asset on Unity store The SFX I used free resource. Most of the music is composed by me a little about 1 day before the Jam actually started, (except the one song for stage 1. I composed a little while ago, It was supposed to be placeholder but it kinda fits so it stays)
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Comments
Super stylish and incredibly impressive for a one month jam! Absolutely love the aesthetic. The gameplay's excellent too. While I'm sure it could be tightened up a bit from where it currently is, it's still fun and engaging as is.
What can I say other than stellar work!
Thanks for playing!
This was great! I really loved the presentation of all of this, all the characters had fun designs, and the environments of both levels were very different from each other, but felt like they fit very well into the overall theme of the game. I also really liked the way you did the cutscenes, it made for a really interesting presentation. The combat was very fun, and weaving all the different attacks and character swaps into each other was very satisfying - I'm really looking forward to a version of this with a lot more stuff we can play around with! I don't really have much I can complain about, other than some text errors this was pretty phenomenal.
Thanks for uploading!
Thanks for playing!
I wish I could make a version or sequel with lots more stuff in the future,
right now I don't think I'll have time for any of that anytime soon.
Wellp this was fresh, fun. and well made. Thanks for participating!
Thanks for playing!
These girls seem kinda shady, you don't think they're... anyways this is an amazingly well polished game. The gameplay is no joke, and that's good because the story... anyways the aesthetics are excellent, there's even pacing between combat and story. Combat system is not perfect, but it does enough things uniquely, and takes inspiration from just the right places. I got to the end (nice bossfight btw) and sure enough the story went exactly where I expected it to. However, since you did not include a full karaoke minigame, I am forced to remove two stars in the "Fun" category.
I'm kidding. How did you even make something this good in a month? Seriously...
Damn bro two stars less, truly is a Dame dane moment.
Anyway yeah, I managed to somehow find a lot of time, which is rare..
So yeah, yeah thank for playing!
nice visual and polished combat system. sadly, it crashes after i finished stage 1 so i havn't finished the game.
if you ever felt like playing it again, there's auto save, and there's stage select.
WebGl crashes often so you could try window version instead.
The presentation on this is outstanding! t's also really fun to play, I found myself going woah more then once during the combat tutorial hahah. I was playing on web when my game crashed so i didn't finish (at least not before writing this). I also really like how you tied the theme into the gameplay great work!
Thanks for playing, glad you love how I present the game.
Amazing game! it took me some time to finish the tutorial with the Gun Gal.
Good presentation , charming music, beautiful art
Thanks!
I really enjoyed the combat mechanics and I was really happy to see you'd made the music yourself. It was also great that you managed to make a really nice boss fight too.
Thanks for playing, yeah I made the music myself, glad you like it.
Incredible! Took me a while to understand the combat and I clipped through the world, but this is very impressive! I love the art!
Thank you for playing!
The game looks awesome. The story is cool, two heroines with different personalities fighting together against enemy forces. One evil, emotionless but kind, and the other shorty, airhead but fun. The synergy of the characters in combat looks interesting.
Thank you for playing! yep, I got really into writing the character this time.
Really stylish brawler you have here. Its complex and surprisingly hard to master. It feels cool to swap characters, build up my meter and unleash a level 2 final attack. Sometimes the character wouldn't face towards the selected opponent which made some battles more difficult than they would have been otherwise, but overall I think you did a great job bringing the combat together!
A highlight for me has to be the music though. It's got a nostalgic feel to it that I really vibed with.
Thanks for playing! glad you like the music!
Magic Girl turf wars, what's not to love?
It's very nice that you managed to put together all those 3D models in the jam's timeframe. The combat has some good basis, but really needs polish, like Deer kept jumping out of the battle's barrier and once just jumped out of the map and had to restart. But hey, autosave! Also pretty kind to allow to just jump to chapter 2. Enemies felt a bit too beefy, needing quite a beating to take down.
Great music and cutscenes!
Thanks for playing! I am aware of a glitch that makes player go out of bounds, but I don't have time to completely fix it so I put a lot of failsafe in case it happens, but I suppose that's not enough, glad my autosave makes it less frustrating though!