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Passion of the Kingdom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #9 | 3.763 | 4.091 |
Audio | #17 | 2.843 | 3.091 |
Theme Interpretation | #18 | 2.843 | 3.091 |
Magical Girl Concept | #18 | 3.094 | 3.364 |
Overall | #20 | 2.819 | 3.065 |
Gameplay Polish | #20 | 2.425 | 2.636 |
Engagement/Fun | #24 | 2.425 | 2.636 |
Originality/Creativity | #27 | 2.341 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
She uses a spell to shoots stars (update we are working on will have more spells to use)
Which theme(s) do you pick?
Theme 3
How does your game fit those theme(s)?
Focused on passion part as it said we can do highlighted words. Passion involving the kingdom, the gems and the players magic/passion meter.
Were the assets for your game made during the jam? Elaborate as you see fit.
Everything was made by the team themselves.
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Comments
Cute game! Reminds me of the game Kiki Kaikai. Not a fan of the level design though, at least add a run button :(
This was very cute! I loved the way it looked. There was a lot of charm right from when you opened the game that continued onto the way the UI looked once you got in game. I feel bad about nitpicking some stuff, but I think there were a lot of little improvements that could have gone a long way to improve the look. It looked like the character animations weren't correctly animating, there were some little gaps in the tileset, and it would have been nice if everything used the same font. Gameplay wise I think it was a little easy, but I think it ramped up a bit more towards the end to a more appropriate point.
Thanks for uploading!
if there is nothing to add: new gameplay, enemies, ending or anything, then don't pad it with levels.
It is a good game, a good take on the Gauntlet formula with a bit more on it.
The art is amazing! The color palette is also really good, the enemies are cute and they make a fitting sound when they die. It controls smooth as well. My only complaint is that the levels felt a bit too big. It is fine as is but with a little more impact in the action and tighter levels it could've been even better.
Felt that the levels could be a little smaller and faster to get through but the aesthetic and music were really nice and kept the repetitiveness from getting too bad. Hit boxes are wayyy to big for the enemies lol. Great work on this!