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Magical Girl Eclipse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay Polish | #14 | 2.772 | 3.143 |
Magical Girl Concept | #15 | 3.024 | 3.429 |
Theme Interpretation | #15 | 2.772 | 3.143 |
Overall | #17 | 2.862 | 3.245 |
Originality/Creativity | #17 | 2.898 | 3.286 |
Aesthetics | #18 | 3.150 | 3.571 |
Engagement/Fun | #18 | 2.898 | 3.286 |
Audio | #22 | 2.520 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
You play as a Magical Girl, which travels into the world of people's negative thoughts, fears and hatred. You must destroy evil using the magic of goodness, love and determination.
Which theme(s) do you pick?
Under Pressure: life of Magical girl is hard, and you must survive every day to save the world
How does your game fit those theme(s)?
You mast survive under a horde of evil to go to the next level.
If you follow any of the optional challenges, elaborate as you like.
Horror: i made my game a little bit dark
Were the assets for your game made during the jam? Elaborate as you see fit.
All assets i made by myself in time of gamejam, but the music, what i take from copyright free site.( big thanks to @ben_burnes and PeriTune)
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Comments
Well that definitely fit the under pressure theme quite well! I was constantly under pressure the whole time hehe...
I like the idea of a top-down shooter with a variety of weapons and equipment (the hats). In practice, I found the controls just a little too complicated to get the hang of. I tended to constantly fumble as soon as a number of different enemies were coming at me. Still, it was entertaining enough for me to give it a bunch of tries. The game over is pretty brutal... but you did have a warning!
The overall look of the game is pretty good. I like the portrait of the character revealing your health status. The lighting adds a good atmosphere to help the creepy mood.
Overall a good concept that I think could really shine with some control simplification. Nice work!
Thanks for playing. I'm glad that my game was able to give you a new experience. I thought about how to make it control via the keyboard, but then shooting different types of weapons with the mouse would be difficult. Maybe in the next projects I’ll come up with a solution, or I won’t reinvent the wheel and adapt to the usual TDS.
And thank you for the comment, its realy motivate me to improve my projects!
I accidentally skipped the tutorial the first time and died very quickly because I had no idea how to shoot. The ending honestly feels a little over the top.
I'm not super into this type of game, but it seems decently put together. The hats and enemy weaknesses should add some variety to the gameplay, but I'm not coordinated enough to use any of that properly. The ingame visuals are pretty nice, especially the fog/shadow effect, but the UI feels amateurish by comparison.
Thank you for playing! Good to know, that you like some parts of my game. Thank you for comments, I am agree with you, and I will work on drawing better UI in my future projects to make game expirience more satisfying
The first boss is not a big issue, I started beating him. As long as you learn how to change and use your hats properly it becomes really fun! I like the mood of the game the love the drawings. Using ultrawide monitor the games just stretches its canvas which is a bit distracting but I managed to play it anyways.
Thank you for playing! I'm glad that you liked the game and gave you a new gaming experience. I will learn how to make Settings for different extensions and try to make games of better quality. Thanks again for your comment, it means a lot to me.
wow. the bad ending.
anyways, the game is quite a fun. I think it will be easier if i can control the movement and shooting in different direction. But I do see player already needs to press keys to trigger the weapons. The art style is slight scary but not too much, just the right amount.
Thank you for playing and for feedback! This game starts as a little experiment on mouse-movement tds, and i try to make a keyboard as a instrument of fast and correct weapon choose, as enemies has own weakneses and resists. Yet you can yeet all 4 keys, less efficient, but maybe more fun
Great horror atmosphere, a certain scene is brutal.
Thank you for playing!