Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fortuna TCGView game page

Continue it Game Jam
Submitted by Type G4 — 60 days, 9 hours before the deadline
Add to collection

Play game

Fortuna TCG's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#42.7773.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Magical Girl Requirement
Features one of my previously used magical girls. Magic power is enhanced luck in finding valuable things and Goldman.

MGGJ & Theme
It's turn based and cards.

Theme Usage
Well you see, the game is about strategically turning 😀. And it has cards in it.

Asset Disclosure (Art, SFX, Music, etc)
Art and programming by me. Audio is not.

Devlog
It's all on the game page.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host(+1)

Snnnnnnnnnnnnnnnnnnnnnaaaaaakkkkkkeee!

Ok, so this certainly not what I expected, and probably not even close to the original plan, but hey... you submitted! And you got some work done! All wins.

I like snake, so I had fun playing this version.

As for the devlog, it's pretty neat! It was interesting to read through your progress. The main downside is that it left me wanting to see THAT game... XD

It's a little tough to rate, because I do think it's a decent devlog... but then it stops, and the final game isn't related to it. Well, I won't be too harsh... nice work! Hope to see you back at it for MGGJ10!

Submitted(+1)

When life gives you lemon, make a snake game. LOL

Submitted(+1)

I don't know what I was expecting, but it wasn't a snake game. This is a salvage project, right? It's janky, without a doubt, but he only thing that I really feel is missing in a way that takes away from it is a score counter. But it does show some sprites and a trail effect, and seems to be 2.5D. It also had pretty significant input lag for me, but that might just be my browser.

The devlog I honestly found kind of hard to follow. I really like the idea of a play-by-play of what was actually done, as it happens, but I think it needed more to contextualizing what was done into the overall plan. Maybe more in each devlog, or maybe more in the first devlog. Though the first devlog talked about what the game was supposed to be, which was important to see, it didn't talk much about the plan to get there.

Finally, was the devlog abandoned at some point? I'm not sure how the card game that was planned became the snake game that we got. That sounds like an interesting story in and of itself!

Developer (1 edit)

Yeah, got lazy. There is a quasi grid so that the snake won't eat itself unexpectedly and that might be what causes that laggy feeling.  Either that or the randomizer for the new point tends to take too long for a frame.