Hi there, this is my first game jam so sorry for the rookie question. Does the 128x image limitation for textures include UI elements and text? or is that separate?
You’ll have to fit a background within your 128x128 sprite sheet. Try stitching bits and pieces of it together. Color swapping in engine is also allowed, so you can do palette swaps on the fly.
I also have question regarding the limitation. How about changing color like in Unity? (For example, when get hit, player's sprite become more red, more transparent, etc) Does it needs to be in different sprite? or can I use only 1 sprite for those?