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Aerial Traffic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #48 | 2.051 | 2.571 |
Concept | #49 | 2.279 | 2.857 |
Overall | #55 | 1.880 | 2.357 |
Use of the Limitation | #56 | 1.709 | 2.143 |
Presentation | #57 | 1.481 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me
Software used
Unity, SAI
Ice cream eaten
none sadly
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Comments
It's a good starting point the actual game play itself worked fairly well with controlling the plane and dodging the clouds.
A simple push button before it starts running would be nice dropping the player right into the game is always rough.
The left/right speed up/slow down mechanic I don't think works quite right as the clouds spawns adjust with the speed up/slow down so if you slow down you end up stacking them making unavoidable clouds.
I think it still doesn't follow the 96x96 limitation exactly because of the blur on everything.
Pretty neat little game even though there isn't a lot to it. Really like the snow effect. I also like how your plane makes a little trail and it turns to dots sometimes. I think you should have used the airplane sound when someone presses up or down, or has to do a long move instead of just looping it instead of music. Doesn't sound like it is meant for looping.
I fixed the resolution to better fit with the limitation.
So Flappy bird without the flap :P. I played one round and crashed some trees. :D but I can not give you full points for the resolution it is definitly bigger than 96x96
Hey Did you realize that you uploaded the whole source code? You don't need the asset folder. The game took ages to extract from zip. :D just saying. Will rate after it is ready with extracting
Oh, I did not know that. I will make an update tonight to fix the resolution and hopefully it will be better. Thank you for the feedback.
you are welcome :D
It's something like a 290x290 window with no upscaling and so it doesn't really follow the limitation at all.
However, the core gameplay basically works, and I think with some tweaks, such as some text explaining what is happening in the game, adding more sound effects, and some more graphics to improve gamefeel, the project could really shine.
Hi, I have been having trouble with this limitation and getting the game to low res on the build, do you have any tips on that?
Using Unity, if you go to Window>Package Manager and import 2D Pixel Perfect. I used this article to set up https://blogs.unity3d.com/2019/03/13/2d-pixel-perfect-how-to-set-up-your-unity-p...
Dude, you didn't follow the limitation