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Portal3's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #42 | 2.384 | 2.500 |
Use of the Limitation | #42 | 3.146 | 3.300 |
Concept | #43 | 2.574 | 2.700 |
Overall | #46 | 2.503 | 2.625 |
Presentation | #51 | 1.907 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hampus Mann, Adam Nilsson
Software used
Unity
Ice cream eaten
0(But we ate a lot of gingerbread men)
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Comments
Cool 2d portal. The mechanics worked great but everything was a bit slow felt like moving through molasses. It was also sometimes tricky to know if shots actually worked or not when firing off screen since you can't see whats past the edge.
The portal mechanics were really fun to mess around with, and I like how the levels are a mix between puzzle and platforming. My biggest problem is that the jump feels really slow, so if you would increase the gravity on the player, it would feel much better. Also, the aiming for the portal gun felt a little off. This was quite fun to play, so nice job :D
Hey :D nice game one smal issue tou, after restarting the game I assume you have something like Time.scale = 0 which means certain thngs (all with time.delta) do no longer move correctly. resulting in the player actually beeing stuck maybe it is caused by me trying to go trough the start door ^^ I have no clue. Restarting the game fixed this :D
Levels were thought out and weren’t too difficult. Sometimes I feel like I had to make a “hail mary” shot, but it wasn’t often. The sfx were eerie and offput, but they did make me chuckle lol. Sounds like you guys had fun making this, and I enjoyed playing this! Good job, y’all!