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A jam submission

WonderView game page

Submitted by Andrey231 — 1 day, 11 hours before the deadline
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Wonder's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#13.5003.500
Gameplay ( How fun is your game)#23.1673.167
Presentation ( How polished is your game in terms of graphics and sound)#23.6673.667
Adherence to the theme#33.0003.000
Top Marks#5n/an/a

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

JUDGES FEEDBACK

Antonio

  • Fun premise! 
  • Amazing job for a solo dev in just two days!
  • Tracing a shape is often not the fastest/most efficient way to fill in one, especially when they’re moving - see picture below

  • Recorded better results when using the mouse or stylus to scribble in small circles around the letters rather than trace them
    • If you want players to draw the letters specifically, could consider implementing a check that blocks activated in a certain order
  • Letters in general are hard to trace as moving targets, and makes the shape inherently unintuitive. For variance, consider stationary targets that vary in shape, size, and positioning on the screen.  The circles and crossed out circles are a good start
  • At some point the chickens seem like they spawn in faster than the letters spawn.  This could be resolved by spawning in more than one letter at a time - this doesn't change core gameplay but rewards faster players while not punishing slower ones.

Finn

  • I couldn’t figure out how to play it, but the wand mechanic idea seems interesting!

Duncan

  • Simplistic idea although makes gameplay boring. The game could use some balance regarding how quickly the chickens move vs how fast the player can destroy them. It seems to me when you change the color of the blocks far from the player you do not get any powerups to destroy the chickens which could lead to confusion and frustration from players.

The cursor/wand is quite big and makes it difficult to move smoothly. This is a unique angle on black magic though, props for that!

Submitted

This was a creative gameplay idea, leaned more into ordinary magic than black magic, the concept of chickens being the enemies was funny to me
Having the gameplay overplay the action was distracting, you could have set it side by side. Also it would have made the game more easier if the blocks moved after a second or two instead a continuous movement to give it that Tetris feel
Love the pixel art awesome entry

Submitted

Good game, decent execution of the gameplay. Liked it. 

i like the idea but it's hard