JUDGES FEEDBACK
Antonio
- Fun premise
- The most fun from these type of puzzle games tends to be from figuring out creative solutions, so designing more puzzle-like levels may keep players engaged for longer
- Potions with different powers are a great idea - definitely a mechanic that can be pushed further and become core to the gameplay
- Figuring out when and in what situation it's best to use a particular potion
- Zombies weak to particular potions, or immune to others (if you want to be a little mean)
- Potions can be combined or used one after another for bonus effects
- Example - flammable potion could hit a zombie and leave liquid on the ground, and throwing a fire potion on top of it could cause the entire area to go up in flames
- Clicking the X icon at the level start screen softlocks game at loading screen
Finn
- Really fun simple mechanic. Art worked well to build atmosphere but simple enough to not overtake the gameplay.
Duncan
- The concept is not very original similar to Angry Birds which is fine, but the execution could have been better. For instance, the control could be clearer regarding how to aim and the player does not feel any urgency or threat since the playable character is stationary and not affected by the zombies. I do not understand the life bar above the zombies because a single hit kills the zombie. The visuals are okay, I like the background and also how the zombies collapse when hit.
- The game has potential if pushed further, e.g., the introduction of moving platforms and perhaps the zombies could also throw poisonous projectiles at the player to introduce some level of threat. Also, it is probably better to allow the player to aim by dragging a finger anywhere on the screen not only close to the playable character.
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