Exchange ideas, talk about the game you have in the works, or just meet some cool folks in the ttrpg community in this thread! If you're struggling with something, don't be afraid to ask for help here.
Based on the idea that lots of stories that we think of now being told by one person was actually woven together by lots of different authors in lots of different texts (like knights of the round table). The group of players will cooperatively tell the tale(s) of an original Hero or Heroine. The goal of each player is to prove they are the original author by killing the protagonist off. The game will be called "The Ending Story"
I want to use the books themselves as the both the characters and the mechanics. Each player has a Book of Substance or whatever and they close their eyes and point to a word. The meaning, length, or picture determines sucess and failures as judged upon by the other readers in the group. Each player has a 'secret' goals and stats as detailed on their bookmarks. The stats are determined by the actual physicality of the book the player brought.
Maybe it will work, maybe it won't!
I'm thinking of writing a Troika! adventure inspired by Infinity Train where characters from the margins of medieval manuscripts find themselves in different manuscripts (Arthurian romance, a saint accosted by demons, a bestiary, etc), forced to help a character from that setting achieve some kind of goal to progress to the next one. I'm still working on the title, but I'm leaning towards something like "Marvelous Miscellany".
Uploaded the Alpha version of my project. A little medieval game friends and I have been brewing for a while called Concord: Township.
I'll be using this jam to force me to work on the layout and artwork this month, try to get closer to a final design. For now I'm writing up a bestiary based on https://bestiary.ca/index.html
I have never created a game before and I am still getting distracted by all the pretty and silly images I'm finding, but the general gist of what I'd like to do is create a game or system that helps create funky little guys that will interact with regular (medieval TM) guys using a series of action prompts (inspired by scenes I see in manuscripts)
We are creating a troika adventure wherein an abbey becomes overrun by the brought to life marginal doodlings of a wild sorcerer monk. The party must convince the living artworks to return to the book from whence they came or find them gainful employment before the regional housecarl and his guards come to clean the place out. We are doing this one in public so the page is up and devlogs will be posted as we clear the work. Going to be larger than our normal 2-page dungeon affairs, and will probably include a d6 table of backgrounds.
How does this sound for a new system? Working title is Read It and Weep System. Two ways to resolve success and/or failure at the same time. AND you choose how to resolve it after you choose the word. 1) Blindly point out a word in any book. 2) use modifiers to either add or subtract letters to the word. 3) Resolve. LENGTH of word: 3 or less letters = Failure with Penalty (Weep) 4-5 letters = Succeed with Penalty (Persevere) 6+ letters = Success (Rejoice!). MEANING of word: Interpretation of word chosen, may alter meaning of word with the addition or subtraction of letters. Success as voted on by your peers (whom not all will have your best interest in mind).
Playtest version of Drawn from the Margins is up! We just had the first playtest, but we'd appreciate anyone else who wants to read or run it giving feedback before we move into final versions. :D