Feel free to comment with the first ideas that came to your mind, right after reading the objective of this edition!
I have been kicking around an idea for a GM-less Firebrands-type game with spies in Cold War Berlin even before this jam started, and once the objective of having two different maps dropped I figured I might have a physical map of the city with its different sectors and neighbourhoods and a relationship map of some kind to reflect the relationships of the intelligence officers and agents.
Greta and I are working on a game about two children of different worlds who fight a common menace, grow together and learn to love each other. And, maybe – who knows? – can mend the fracture between the two worlds.
I’m loving this premise and what we are doing together, even if it’s not simple to put everything in the right spot. But – hey! – it’s game design!
Hi Daniele!
You're right, it's not easy to make two brains think together. But I'm very glad to join the Jam with you!
The hardest part so far is to use the two maps as a crucial ingredient of the game.
Moreover, we have to decide whether to draw a proper map, with pencils and stuff, or just to create a simple sheet to fill with spots and writings while playing.
As you already know, I'm not keen on drawing, and I'd rather have a simple, even almost bare map.
In my opinion drawing similar but different stuff can be dangerous. The risk is to focus on the drawing part, and to overlook the story and the game itself.
Nevertheless, I am honoured to work together with you. I'm just a beginner, and I'm learning from the best!
I finally get to sit down and think about my game. Tradition dictates that I can organize the jam on condition that I have no time to participate.
Anyway, this year I’m thinking about writing a game for creating maps for use in other games, a sort of collaborative tool. It will be called Tabula and players will participate in the creation by filling in thematic maps of the same territory.