Awesome! This is going to be a really useful asset, especially if you develop it, and add more moons, asteroids, etc
Big up for including Pluto! :D
Criteria | Rank | Score* | Raw Score |
Graphics | #16 | 4.000 | 4.000 |
Innovation | #18 | 3.600 | 3.600 |
Progress | #22 | 3.400 | 3.400 |
Polish | #28 | 3.200 | 3.200 |
Overall | #33 | 3.000 | 3.000 |
Fun | #53 | 2.400 | 2.400 |
Audio | #76 | 1.400 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(Optional) Changes made to your project since the start of the jam
My goal was to take a relatively incomplete implementation of on rails orbits and get it to a state where it could be submitted to the Unity Asset Store (Submitted and awaiting feedback as of 7/22). This is a bit of a different task for a Jam like this one, but it was an important to-do on my list for an upcoming game, and I thought it would be a great project that others might find a use for as well.
(Optional) Devlog
https://trello.com/b/oQkCMHy6/marathon-jam-06-28-2021
Awesome! This is going to be a really useful asset, especially if you develop it, and add more moons, asteroids, etc
Big up for including Pluto! :D
I think it needs more moons (no Phobos, Deimos, or Io and Co?), possibly even the most relevant asteroids. And it would be nice to have a time slider, for example on the lower edge of the screen.
I'm not sure if all orbits are to scale (especially the Earth/Venus factor seems odd), or maybe the scales have been adjusted for better fitting on the screen?
For sure. At the moment the orbit lines are scaled based on their distance from the sun but that makes makes Pluto's line consume it. The asset does have a rewindable time object that could slow and stop time, but I decided to go with the synchronized time for this model which uses a multiplier against the current time. Screenshots are a great idea.
Good job on getting a proof of concept done! Curious to see what kind of game you would make with this system.
Leave a comment
Log in with itch.io to leave a comment.