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Graveyard Guardian's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #14 | 3.250 | 3.250 |
Audio | #16 | 3.000 | 3.000 |
Theme | #23 | 3.000 | 3.000 |
Visuals | #24 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Notes from gameplay:
- I like the main menu background, gives me a sense of scene right away
- The font could be punched up to something more interesting
- Sound is nice. Has a peaceful element with some subtle creepy notes
- The popup for credits/settings is nice, I like that it's not full opacity. Looks slick
- Field of view is an interesting setting to be able to adjust. I like all the different settings choices you've given, lots of ways to customize gameplay
- Oh wow, lots of question marks. I'm assuming these are tutorial elements
- Interesting, the painting in the background doesn't match the one in the main menu screen
- Cute jack o lantern
- Maybe question marks should vanish once I read the tips
- UI is overlapped - there's a w-t bar behind all the text options on top left, and the flashlight battery overlaps with my heart %
- Interesting art design, feels like legos
- I think a hellhound is attacking me?
- Guess it just ran by
- All the assets are very shiny
- Sound effects are very loud compared to background noise. Eg camera battery dead sound
- Can't complete objectives because I burned out my battery while reading tutorial tips. Maybe make battery last longer? Or have early drops for replacement battery
- A way to review hints/tutorial tips would be nice, I've already forgotten some
- Nice use of sound effects. Background noises, different footsteps depending on terrain, error messages, etc
- Whoa fox and hellhound fighting?
- Sprint is nice, but without any mechanic for use makes my wonder why not just have faster walk speed?
- Gravestones glitching out, not appearing until I approach. Edit: nevermind, they were destroyed. Maybe use an asset for rubble
- Unclear where to go after the first outdoor area directly outside the bedroom
- maybe something broken with animal pathing, found a pack of 6 foxes and 2 dogs biting each other. Looks like more keep joining. They are running in place. Back section near tombstones, trees and fences.
- Skybox is pretty. Blur works nice when rotating
- Hit end of timer, it reset back to 1 minute
- Looks like animals are getting caught on terrain/objects
- Grave fixing mechanic is simple and easy to figure out. The red/yellow/green makes it very easy and intuitive
- Damn why is my bedroom for rent :(
- Can't finish level because my battery is dead :( Restarting
- Looks like all I need was to capture a ghost for first day to end
- Core loop seems clear now
What a great job on your first finished game! You created a nice world with clear boundaries which a player can't escape out of, a cohesive visual aesthetic, lots of audio cues and a sense of ambience. You told a little story through the setting, tasks and choice of threats and created several obstacles to overcome. Nice work!
Thank for playing and for your in depth notes !! Gave me so much to think about , and also found so many things I thought I fixed hahaha, Glad you could get some enjoyment out of my slightly broken mess of a first game xD haha , I enjoyed reading your notes !
Great game! There is a good amount of mechanics that keep things interesting. I feel the sound & music could use some work to enhance the spooky vibes.
Thanks for playing and for your feedback! I completely agree with you regarding the sound and music.