Notes from gameplay:
- I like the main menu background, gives me a sense of scene right away
- The font could be punched up to something more interesting
- Sound is nice. Has a peaceful element with some subtle creepy notes
- The popup for credits/settings is nice, I like that it's not full opacity. Looks slick
- Field of view is an interesting setting to be able to adjust. I like all the different settings choices you've given, lots of ways to customize gameplay
- Oh wow, lots of question marks. I'm assuming these are tutorial elements
- Interesting, the painting in the background doesn't match the one in the main menu screen
- Cute jack o lantern
- Maybe question marks should vanish once I read the tips
- UI is overlapped - there's a w-t bar behind all the text options on top left, and the flashlight battery overlaps with my heart %
- Interesting art design, feels like legos
- I think a hellhound is attacking me?
- Guess it just ran by
- All the assets are very shiny
- Sound effects are very loud compared to background noise. Eg camera battery dead sound
- Can't complete objectives because I burned out my battery while reading tutorial tips. Maybe make battery last longer? Or have early drops for replacement battery
- A way to review hints/tutorial tips would be nice, I've already forgotten some
- Nice use of sound effects. Background noises, different footsteps depending on terrain, error messages, etc
- Whoa fox and hellhound fighting?
- Sprint is nice, but without any mechanic for use makes my wonder why not just have faster walk speed?
- Gravestones glitching out, not appearing until I approach. Edit: nevermind, they were destroyed. Maybe use an asset for rubble
- Unclear where to go after the first outdoor area directly outside the bedroom
- maybe something broken with animal pathing, found a pack of 6 foxes and 2 dogs biting each other. Looks like more keep joining. They are running in place. Back section near tombstones, trees and fences.
- Skybox is pretty. Blur works nice when rotating
- Hit end of timer, it reset back to 1 minute
- Looks like animals are getting caught on terrain/objects
- Grave fixing mechanic is simple and easy to figure out. The red/yellow/green makes it very easy and intuitive
- Damn why is my bedroom for rent :(
- Can't finish level because my battery is dead :( Restarting
- Looks like all I need was to capture a ghost for first day to end
- Core loop seems clear now
What a great job on your first finished game! You created a nice world with clear boundaries which a player can't escape out of, a cohesive visual aesthetic, lots of audio cues and a sense of ambience. You told a little story through the setting, tasks and choice of threats and created several obstacles to overcome. Nice work!