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Mecha's Negotiations's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #40 | 2.963 | 3.714 |
Overall | #46 | 3.077 | 3.857 |
Originality | #57 | 2.849 | 3.571 |
Visuals | #61 | 2.963 | 3.714 |
Audio (Does not apply for Physical Games) | #66 | 2.279 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
https://assetstore.unity.com/packages/3d/environments/lowpoly-desert-starter-kit-64344 https://assetstore.unity.com/packages/audio/music/badlands-music-pack-3-184710 https://assetstore.unity.com/packages/3d/characters/robots/mech-constructor-spiders-and-tanks-54074
Did you use choose from one of the optional secondary themes?
Follow the Trail
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
This game is interesting. I loved the visuals, the map and the models. There's a good designing work here. Some stuff could be added, like a mini map. I think this game can be expanded with more ideas in the future.
Thanks for your feedback!
Very fun RTS, lots of fun to be had here!
Thanks!
Very cool strategy game! I like that the production chain isn't just 1 to 1 so there's some actual strategy involved in what buildings you plop down. But yeah, it's a very solid foundation for a fun strategy game. Additions like the enemy trying to retake the points and little quality of life things and polish and more levels and I could see sinking a bit of time into this!
Thanks for your feedback!
The only RTS I've played is a ton of SC2 so this was a really nice mix up in style for me. I would have really, really appreciated some sort of base camera where you could hit a button to snap back to your main base and perhaps another to center the camera on the target cursor. That would have made it so time is spent making in-game strategy decision as opposed to having to scroll back and forth for so long.
This is for sure my favorite submission so far.
The only RTS I've played is a ton of SC2 so this was a really nice mix up in style for me. I would have really, really appreciated some sort of base camera where you could hit a button to snap back to your main base and perhaps another to center the camera on the target cursor. That would have made it so time is spent making in-game strategy decision as opposed to having to scroll back and forth for so long.
This is for sure my favorite submission so far.
Great thanks for your feedback! 😉
a great RTS game, buddy, well done, but i ran into some bugs(
1) When i restarted the game, the "mode switch" button (i mean the button that switches build and command mods) stop working
2) After some time when i tried to place a building the "ghost" of this building dont apear
anyway, the game has great visuals, and mechanics! maybe next time u should add some building rotation and instead of text rotation (text that rotates over the building) u should make that the text just looks at the camera (my opinion)
Thanks for your feedback!